Dungeon Crawl Stone Soup version 0.35-a0-332-gb14e334c73 (webtiles) character file. Game seed: 16716243102103165170 256 vayu the Conjurer (level 5, -3/42 HPs) Began as a Deep Elf Conjurer on May 1, 2026. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:04:51 (2249 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 2249, Time: 00:04:52 Health: -3/42 AC: 22 Str: 10 XL: 5 Next: 92% Magic: 6/13 EV: 2 Int: 25 God: Gold: 87 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) e - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ d - +4 ring of slaying HPRegen 0.27/turn g - +6 ring of strength MPRegen 0.26/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were in a sewer. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 143 gold pieces. You spent 56 gold pieces at shops. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (melded) Jewellery d - a +4 ring of slaying (worn) g - a +6 ring of strength (worn) Talismans b - a storm talisman c - the spore talisman of the Good {Harm rPois rC+ rCorr} (You found it on level 1 of the Dungeon) [spore talisman] Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. f - a maw talisman Wands f - a wand of mindburst (10) Scrolls w - a scroll of enchant weapon e - 2 scrolls of poison {unknown} s - 2 scrolls of summoning d - a scroll of brand weapon {unknown} c - a scroll of enchant armour {unknown} t - 3 scrolls of teleportation Potions g - a potion of magic B - a potion of berserk rage c - a potion of curing e - 4 potions of enlightenment f - a potion of haste {unknown} Skills: - Level 2.4 Dodging + Level 4.2 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations + Level 2.6 Translocations + Level 2.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 d - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 50% 3d9 2% 2 Blink Tloc 36% N/A 4% 2 Lesser Beckoning Tloc 36% N/A 4% 2 Static Discharge Conj/Air 36% 3-5/arc 4% 2 Grave Claw Necr 10% 2d7 13% 2 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Call Canine Familiar Summ 5% N/A 26% 3 Fire Storm Conj/Fire 9% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15998 Sewer (1/1) Zot: 5715 Altars: Uskayaw Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) The searing ray hits the crocodile. The crocodile is severely wounded. The crocodile bites you! You encounter a ball python. You took 11 damage! The searing ray hits the crocodile. The crocodile is almost dead. The crocodile bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You encounter a rat. You took 14 damage! Okay, then. Okay, then. Unknown command. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You stop channelling your searing ray. The crocodile bites you! You die... ###### ##~...### ###~~~~†..## #≈~~#~~~..†####### #≈#.#~≈~~~..††..†# #≈#S#≈≈≈~~~~~~##.# ≈##.####~###≈≈≈#.# ## #♣#...~..###≈~~### #r....l##......# #≈≈~~~~ ####### ######## ####### You could see a crocodile, a ball python and a rat (wandering). Vanquished Creatures 2 clockroaches (D:3) A sickly merfolk siren (Sewer) 3 gnolls (D:3) 5 adders A river rat (Sewer) 10 dart slugs 4 ribbon worms 10 endoplasms 10 hobgoblins 4 jackals 4 quokkas 9 ball pythons 5 bats 4 frilled lizards 4 goblins A kobold (D:1) 15 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 175 | D:1 | Learned a level 2 spell: Searing Ray 408 | D:1 | Identified the spore talisman of the Good {Harm rPois rC+ | rCorr} 424 | D:1 | Reached skill level 1 in Alchemy 467 | D:1 | Reached skill level 1 in Translocations 619 | D:1 | Reached XP level 3. HP: 14/19 MP: 5/9 801 | D:1 | Found Vaumotu's Magic Scroll Shop. 809 | D:1 | Bought a scroll of identify for 28 gold pieces 809 | D:1 | Bought a scroll of identify for 28 gold pieces 1118 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1197 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1507 | D:3 | Reached skill level 5 in Conjurations 1629 | D:3 | Reached XP level 5. HP: 25/28 MP: 9/13 1634 | D:3 | Learned a level 4 spell: Fulminant Prism 1832 | D:3 | Found a hide-covered altar of Uskayaw. 1979 | D:3 | Found a glowing drain. 1983 | Sewer | Entered a sewer 2242 | Sewer | Encountered a crocodile 2249 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, serial_shops, nicolae_shop_tiny_glass D:2: layout_rooms D:3: layout_loops_corners, nicolae_uskayaw_suspiria, gup_sewer_entry_spiral Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 1 2 | 2.5 Translocations | 1 2 | 2.6 Stealth | 3 4 | 4.2 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 95 | 78 || 173 Searing Ray | | 11 || 11 Drink: Lignification | | 1 || 1 Read: Identify | 4 | 2 || 6 Armour: Robe | 3 | 12 || 15 None | | 1 || 1 Dodge: Dodged | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2285 | 2238 | 47 | 104 | 1665 | 4 | 571.2 | Dungeon | 2001 | 1954 | 47 | 14 | 1527 | 3 | 667.0 | Sewer | 283 | 283 | 0 | 90 | 138 | 1 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 921 daAuts D:2: 576 daAuts D:3: 504 daAuts Sewer: 283 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+