vayu Level 1 of the Dungeon (3, -4, D:1) a bat corpse (skeletalised by now) (9, -43, D:1) a +0 spear (9, -19, D:1) a hobgoblin skeleton (16, -21, D:1) a rat skeleton (17, -26, D:1) a +0 scale mail (21, -26, D:1) a +0 sling (24, -40, D:1) a +0 dagger a goblin skeleton (25, -41, D:1) a bat skeleton (25, -39, D:1) a +0 dagger a kobold skeleton (27, -27, D:1) a +0 dagger (33, -16, D:1) a +0 whip a kobold corpse (skeletalised by now) (35, -57, D:1) a quokka corpse (skeletalised by now) (40, -30, D:1) a ball python skeleton (41, -58, D:1) a +0 sling (41, -48, D:1) a bat skeleton (42, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (45, -46, D:1) a bat skeleton (46, -48, D:1) a +0 short sword a kobold skeleton (46, -47, D:1) a +0 club (48, -32, D:1) a bat skeleton (50, -46, D:1) a +0 leather armour (53, -39, D:1) a +0 club a goblin skeleton (53, -25, D:1) a bat skeleton (55, -43, D:1) a +0 war axe (55, -33, D:1) a quokka skeleton (57, -56, D:1) a +2 short sword of venom a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 9, D:2) a +0 ring mail (10, 14, D:2) a ball python skeleton (14, 28, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (17, -3, D:2) a +0 sling (17, 40, D:2) a +5 short sword of electrocution a kobold corpse (skeletalised by now) (21, 38, D:2) a hobgoblin corpse (skeletalised by now) (23, 30, D:2) a scroll of teleportation (23, 31, D:2) 3 scrolls of noise (26, 24, D:2) an adder skeleton (41, 35, D:2) a rat corpse (skeletalised by now) (49, 19, D:2) a quokka corpse (skeletalised by now) (50, 26, D:2) a +0 club 5 stones (51, 32, D:2) a +0 club a goblin corpse (skeletalised by now) (55, 6, D:2) a +0 war axe (56, 6, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Tywkegik's Assorted Antiques an amulet of reflection (660 gold) a +0 scale mail (88 gold) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (1265 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a potion of might (88 gold) a tin of tremorstones (2/2) (880 gold) (1, 14, D:3) a +0 short sword (1, 19, D:3) a +0 short sword (14, 5, D:3) a +0 scale mail (16, 2, D:3) a parchment of Call Imp (17, 36, D:3) a +0 club 3 stones a +0 dagger a +0 club a +0 dagger a +0 robe a kobold skeleton a quokka skeleton (18, 36, D:3) a +2 dagger of venom (20, 46, D:3) a +0 scythe a +0 robe (21, 13, D:3) the +1 helmet "Guefyg" {Snipe, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (21, 41, D:3) a +0 athame of pain (23, 24, D:3) a +0 spear (26, 51, D:3) a +0 ring mail (28, 14, D:3) a hobgoblin corpse (40, 19, D:3) a ball python corpse (skeletalised by now) (42, 7, D:3) an adder skeleton a rat skeleton (49, 28, D:3) a hobgoblin corpse (skeletalised by now) (54, 7, D:3) a +0 robe (57, 28, D:3) a rat skeleton (63, 13, D:3) a +0 robe (63, 14, D:3) a +0 whip (63, 15, D:3) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (63, 16, D:3) a +0 short sword 5 stones (66, 24, D:3) a +0 club (68, 23, D:3) a scroll of teleportation Level 4 of the Dungeon (0, 0, D:4) an amulet of the acrobat (5, 2, D:4) a parchment of Freezing Cloud (7, 6, D:4) a potion of mutation