vayu Level 1 of the Dungeon (8, 3, D:1) a quokka skeleton (17, 13, D:1) a +0 long sword (30, -5, D:1) a +0 leather armour (35, 21, D:1) a hobgoblin corpse (skeletalised by now) (36, -3, D:1) a jackal corpse (skeletalised by now) (38, -1, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (16, -11, D:2) a +0 club 3 stones (17, 17, D:2) a +0 hammer (25, -37, D:2) a +0 scale mail (30, 14, D:2) a +0 sling a +0 dagger (31, -29, D:2) a +0 robe (31, -17, D:2) a +0 ring mail (31, -9, D:2) an orb of mayhem (33, -24, D:2) a +0 war axe (37, 6, D:2) a +0 whip a kobold skeleton (40, -21, D:2) a bat corpse (skeletalised by now) (57, -13, D:2) a +0 club Level 3 of the Dungeon [Shop] Vene Tosh's Antique Armour Emporium a +0 scale mail (84 gold) a +3 plate armour of willpower (840 gold) the +0 plate armour "Texteomp" {rPois Dex+4 Stlth+} (848 gold) rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 ring mail of cold resistance (231 gold) the +0 plate armour of Keog {Will+ rCorr Str+3} (892 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. a +4 plate armour of fire resistance (945 gold) a +0 plate armour (378 gold) a +2 robe of willpower (375 gold) a +2 kite shield (399 gold) [Shop] Sasuen's Antique Armour Shoppe a +0 chain mail (138 gold) a +0 chain mail (138 gold) the +1 robe of Dishonour {rF++ rCorr Str-2 Archmagi} (1053 gold) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +0 leather armour (46 gold) a +0 ring mail (92 gold) a +0 ring mail (92 gold) the +8 storm dragon scales "Dextahea" {rElec rC- Regen+ MP+6} (2578 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. the +2 robe of the Dwarven Hall {rN+ Int+4 Stlth+} (765 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 plate armour of cold resistance (805 gold) (0, 0, D:3) a rat skeleton (1, -1, D:3) a ball python skeleton (2, 1, D:3) a rat skeleton (11, -10, D:3) a +0 scythe a +0 robe (34, -5, D:3) a +0 dagger (37, 24, D:3) a +0 leather armour (38, 26, D:3) a hound skeleton (48, 22, D:3) a +0 ring mail Level 4 of the Dungeon (6, 14, D:4) a +0 dagger (7, 15, D:4) a hound corpse (8, -3, D:4) a dart slug corpse (9, 1, D:4) a +0 great sword (9, 3, D:4) a +0 club (13, -2, D:4) a +0 giant club (15, 12, D:4) a +0 buckler (30, -12, D:4) a +0 flail an orc corpse (32, -13, D:4) a +0 short sword a +0 club an orc corpse