Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 9169309885273844967 25 venom4 the Magician (level 3, 17/25 HPs) Began as a Gnoll Hedge Wizard on Feb 13, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:21 (894 turns). venom4 the Magician (Gnoll Hedge Wizard) Turns: 894, Time: 00:01:21 Health: 17/25 AC: 5 Str: 9 XL: 3 Next: 4% Magic: 8/11 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/16 levels left rFire . . . (100%) d - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) e - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger d - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 hat e - a +2 helmet (worn) Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of silence {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 7.1 Spellcasting + Level 3.7 Conjurations + Level 0.4 Hexes + Level 2.1 Summonings + Level 2.1 Necromancy + Level 2.1 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 2% 1 b - Call Imp Summ 22% N/A 9% 2 c - Blink Tloc 22% N/A 9% 2 d - Grave Claw Necr 22% 2d8 9% 2 e - Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Your cerulean imp barely misses the goblin. The adder barely misses you. The goblin hits you but does no damage. Your cerulean imp barely misses the goblin. You hit the goblin. You kill the goblin! The adder closely misses you. Your cerulean imp closely misses the adder. You hit the adder. The adder is heavily wounded. The adder closely misses you. Your cerulean imp closely misses the adder. The adder bites you but does no damage. You closely miss the adder. Your bite misses the adder. The adder is heavily wounded. The adder bites you but does no damage. Your cerulean imp closely misses the adder. The adder bites you. You miss the adder. The adder is heavily wounded. Your cerulean imp barely misses the adder. The adder completely misses you. Your cerulean imp closely misses the adder. You hit the adder but do no damage. The adder is heavily wounded. The adder closely misses you. Your cerulean imp hits the adder with a -4 spear. The adder barely misses you. You hit the adder. You kill the adder! Your cerulean imp disappears in a puff of smoke! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. You start resting. You encounter a kobold. It is wielding a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...# #.... #####...##### . #...........#.. ..K.......... ......... #...#.###.. #.#..)......# #...@<..#### #..###..# #.. ..# #. ..# #. ..# # ... .### .# You could see a kobold (wandering). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 5 goblins A rat (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | venom4 the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 187 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/10 190 | D:1 | Learned a level 2 spell: Call Imp 193 | D:1 | Learned a level 2 spell: Blink 196 | D:1 | Learned a level 2 spell: Grave Claw 889 | D:2 | Reached XP level 3. HP: 16/25 MP: 8/11 893 | D:2 | Learned a level 3 spell: Mephitic Cloud 894 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, st_stairs_8 D:2: layout_loops_cross, minmay_circle_x Skill XL: | 1 | ---------------+----+----- Summonings | 2 | 2.1 Necromancy | 2 | 2.1 Translocations | 2 | 2.1 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Spellcasting | | 7.1 Conjurations | | 3.7 Hexes | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Attack: Normal || 34 Melee: Club || 34 Bite || 2 Cast: Magic Dart || 20 Call Imp || 7 Grave Claw || 1 Stab: Sleeping || 1 Armour: Robe || 29 Dodge: Dodged || 27