Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 17374609927076537752 66 vercuchi0 the Conjurer (level 3, 10/19 HPs) Began as a Deep Elf Conjurer on July 6, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:03:26 (1841 turns). vercuchi0 the Conjurer(Deep Elf Conjurer) Turns: 1841, Time: 00:03:27 Health: 10/19 AC: 3 Str: 4 XL: 3 Next: 96% Magic: 0/10 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: studying Alchemy A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 cloak (worn) Scrolls f - 2 scrolls of vulnerability {unknown} h - 2 scrolls of teleportation {unknown} j - 2 scrolls of identify {unknown} Potions b - 2 potions of magic c - 4 potions of lignification {unknown} d - a potion of mutation {unknown} e - a potion of enlightenment {unknown} g - 3 potions of curing {unknown} k - a potion of degeneration {unknown} l - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aim: a ribbon worm (93% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. The searing ray misses the ribbon worm. You finish channelling your searing ray. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You completely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The web tears apart. The ribbon worm bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......#........#.# ......#..........# ......#..†.......# ......#..........# ......)....####.... #####......# #.#.. #......# .#.# #......# # ###@.....# #...w....# #.#......... #.#.......... #.#.......... #.#.........( #.#......#### #.......... ########### You could see a ribbon worm. Vanquished Creatures A hound (D:3) A ribbon worm (D:2) An orc (D:3) 2 endoplasms (D:1) 3 giant cockroaches 4 goblins 2 hobgoblins A kobold (D:2) A quokka (D:1) 5 ball pythons 7 bats 3 frilled lizards (D:1) 2 rats (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 304 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 314 | D:1 | Learned a level 2 spell: Searing Ray 1011 | D:2 | Reached skill level 5 in Conjurations 1058 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1841 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, serial_curves, eino_curves_02, eino_curves_01, eino_curves_03 D:2: layout_basic, dk_noncrumbling_2 D:3: layout_basic, serial_shops, shop, portal_sewer_entry_f Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 23 Searing Ray || 17 Armour: Robe || 8 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1840 | 1778 | 62 | 0 | 1526 | 3 | 613.3 | Dungeon | 1840 | 1778 | 62 | 0 | 1526 | 3 | 613.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 900 daAuts D:1: 860 daAuts D:3: 79 daAuts