Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 13403231805628542768 394 vercuchi0 the Conjurer (level 6, 48/48 HPs) Began as a Deep Elf Conjurer on July 6, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:09:39 (2976 turns). vercuchi0 the Conjurer(Deep Elf Conjurer) Turns: 2976, Time: 00:09:39 Health: 48/48 AC: 23 Str: 4 XL: 6 Next: 51% Magic: 25/25 EV: 2 Int: 25 God: Gold: 151 SH: 0 Dex: 13 Spells: 9/16 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will +.... (no amulet) Stlth ++ e - ring of magical power HPRegen 0.28/turn (no ring) MPRegen 0.19/turn %: no passive effects @: tree-form, enlightened A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles j - 11 poisoned darts p - 2 throwing nets Armour a - a +0 robe (melded) r - a +1 troll leather armour {Pargi} Jewellery e - a ring of magical power (left branch) o - a ring of protection from fire Scrolls l - a scroll of identify s - a scroll of noise Potions b - a potion of magic f - 2 potions of curing g - a potion of haste h - a potion of lignification Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 5.8 Spellcasting * Level 7.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 8% 1 Jinxbite Hex 14% N/A 12% 2 Fulminant Prism Conj/Alch 12% 3d9 16% 4 Alistair's Intoxication Alch 4% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! t - a scroll labelled ATHONEKAXA There is a stone staircase leading up here. The air fills with toxic fumes! As you read the scroll labelled WIUPPOIRRO, it crumbles to dust. It was a scroll of poison. As you read the scroll labelled NOACSI SUCHUCS, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled CADIAM GUEQI, it crumbles to dust. It is a scroll of identify. g - a potion of haste As you read the scroll labelled DOXKUA XOYCO, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled REODWE BAODUIFE, it crumbles to dust. It is a scroll of enchant armour. Your +0 troll leather armour {Pargi} glows green for a moment. As you read the scroll labelled ZYGGAU EMPI, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. As you read the scroll labelled ATHONEKAXA, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You climb upwards. There is a stone staircase leading down here. You start waiting. Your hearing returns. Okay, then. It was a potion of curing. You feel better. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. It was a potion of enlightenment. Your roots keep you in place. It was a potion of heal wounds. You feel much better. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .............##### ##.......#... ######.#.........####..#.####...# ######.###....................... .......###.#......##.....##....## .###....##.#.#.....#.###........) ## #..................#....#..#.. #....##....#####.............# #.......#..#####.#.###.....#.. #....#####.[[♣...#.......#.... #....# #######....#..#...#.. ###### ######...##.##.......# ##......####.....#.#... ###########.......#####..#.....#. ...................#......#.#.... ########...........#.####......#. ###.................#.#... ######.....(....#####.......# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) Pargi (D:4) An iguana (D:4) 4 adders 2 ribbon worms 2 dart slugs 8 orcs 9 ball pythons 7 bats 6 endoplasms A giant cockroach (D:2) 8 goblins 3 hobgoblins (D:1) 2 jackals (D:2) 6 kobolds 5 quokkas A frilled lizard (D:3) 4 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 288 | D:1 | Found a faded altar of an unknown god. 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 303 | D:1 | Learned a level 2 spell: Searing Ray 762 | D:2 | Identified the +6 flail "Nopte" {spect, rCorr} 818 | D:2 | Reached skill level 5 in Conjurations 834 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1154 | D:2 | Noticed Sigmund 1160 | D:2 | Killed Sigmund 1161 | D:2 | Reached skill level 5 in Spellcasting 1161 | D:2 | Reached skill level 6 in Conjurations 1161 | D:2 | Reached XP level 4. HP: 17/24 MP: 13/13 1161 | D:2 | Reached XP level 5. HP: 20/28 MP: 14/14 1278 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2659 | D:4 | Reached XP level 6. HP: 25/32 MP: 15/15 2747 | D:4 | Noticed Pargi 2754 | D:4 | Killed Pargi 2755 | D:4 | Reached skill level 7 in Conjurations 2976 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms, chequers_ecumenical_altar_island D:2: layout_basic, minmay_surrounded, uniq_sigmund D:3: layout_rooms, nicolae_kite_square_tiling_tiny D:4: layout_cave_pools, uniq_pargi Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Conjurations | 5 6 7 | 7.4 Spellcasting | 5 | 5.8 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 4 || 6 Throw: Dart | 2 | || 2 Cast: Magic Dart | 22 | || 22 Searing Ray | 14 | 34 || 48 Use: Scroll | | 7 || 7 Potion | | 4 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 5 | 13 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2985 | 2914 | 71 | 30 | 2439 | 4 | 746.2 | Dungeon | 2985 | 2914 | 71 | 30 | 2439 | 4 | 746.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1420 daAuts D:1: 638 daAuts D:3: 611 daAuts D:4: 314 daAuts