Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 6086229877585824047 22 vercuchi0 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on July 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:38 (783 turns). vercuchi0 the Conjurer(Deep Elf Conjurer) Turns: 783, Time: 00:01:38 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 8/8 EV: 11 Int: 22 God: Gold: 72 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of silence {unknown} e - a scroll of brand weapon {unknown} Potions b - a potion of magic c - a potion of haste {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The endoplasm is severely wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your Stealth skill increases to level 3! Unknown command. You now have 72 gold pieces (gained 4). Found a stone staircase leading down. e - a scroll labelled XIPTU YSELU A quokka comes into view. A quokka is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (71% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The searing ray hits the quokka. You kill the quokka! You see here a jackal skeleton. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####..####...........#####..[.... #..##....#########.....#.).[... #.##..#### #####.###.#... #.##.## #.###.#... # #.#..# #...#.#.^. ###..%### ###....... ........### ###.#.## ....###...##################..... .......>........@......##.....##. .#.#########....########..#.####. ##÷# ####.#......#.##.# #. ##.# #...##'#...##.# #. .#.## #######.###.##.###.####. ....######.......+.><.+.#...##... .................###.##......#.## ##.##...##..≈≈§§..##+#..≈≈≈≈...## .......###.≈≈≈§§§§.....≈≈≈≈≈≈..#. There were no monsters in sight! Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 208 | D:1 | Learned a level 2 spell: Searing Ray 783 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, st_stairs_13, minivault_11 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 4 Armour: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 783 | 783 | 0 | 15 | 666 | 1 | 783.0 | Dungeon | 783 | 783 | 0 | 15 | 666 | 1 | 783.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 783 daAuts