Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 13596094015118154203 49 vercuchi0 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on July 6, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:13 (1368 turns). vercuchi0 the Conjurer(Deep Elf Conjurer) Turns: 1368, Time: 00:03:14 Health: 19/19 AC: 5 Str: 4 XL: 3 Next: 51% Magic: 3/10 EV: 12 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons j - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) g - a +2 pair of gloves (worn) Jewellery c - a ring of positive energy f - a ring of see invisible Scrolls e - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of haste {unknown} h - a potion of enlightenment {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You kill the adder! (Press . to maintain the ray.) A hobgoblin and a frilled lizard come into view. The hobgoblin shouts! You hear an angry hiss. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. A frilled lizard comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You see here a frilled lizard corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (66% to hit) The searing ray misses the frilled lizard. (Press . to maintain the ray.) The searing ray hits the frilled lizard! You kill the frilled lizard! A frilled lizard comes into view. A frilled lizard is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (wandering, hasn't noticed you, 66% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........#.........# #..................#### ......................## ...........##......##<.. ...................##... ...........##.......#... ...........†............ ............########.... ..>....@....#####....#.. ............##....####.. ...†.).........#### #.. ....†........#...# ### ...............#.### ..###..........#.†.# . ..................... ##................... #........#.......... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 endoplasms 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins A quokka (D:1) 4 ball pythons 5 bats 4 frilled lizards 2 kobolds (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 276 | D:1 | Learned a level 2 spell: Searing Ray 1135 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1368 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic D:2: layout_rooms, roderic_serpentine_path, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Spellcasting | | 3.6 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 18 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1366 | 1337 | 29 | 0 | 1151 | 2 | 683.0 | Dungeon | 1366 | 1337 | 29 | 0 | 1151 | 2 | 683.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1210 daAuts D:2: 156 daAuts