Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 6569144572388405345 49 vercuchi0 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on July 7, 2024. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1795 turns). vercuchi0 the Conjurer(Deep Elf Conjurer) Turns: 1795, Time: 00:03:10 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 5/10 EV: 11 Int: 30 God: Gold: 127 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles g - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery i - a +6 ring of intelligence (left hand) Scrolls h - 3 scrolls of noise {unknown} j - a scroll of enchant armour {unknown} k - a scroll of poison {unknown} l - 2 scrolls of amnesia {unknown} Potions b - 3 potions of magic c - a potion of attraction {unknown} d - a potion of curing {unknown} f - a potion of resistance {unknown} m - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 84% 1d8 2% 1 Apportation Tloc 10% N/A 7% 1 Soul Splinter Necr 20% N/A 7% 1 Summon Small Mammal Summ 20% N/A 7% 1 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Message History Found a robe. There is a stone staircase leading up here. You see here a +0 robe. You now have 122 gold pieces (gained 11). You now have 127 gold pieces (gained 5). l - 2 scrolls labelled HECKEP OTWI (gained 1) You pick up a book of Cantrips and begin reading... You add the spells Sting, Soul Splinter, Summon Small Mammal and Apportation to your library. Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! Terence is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (86% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" ## # ############ #........... #.########## #.# # #######.# #.@...#.# .######@###.#.# ..........#.#.# #######.#.#.#.# #.......# ######### You could see Terence. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 3 ball pythons A bat (D:2) 4 endoplasms (D:1) A giant cockroach (D:2) A goblin (D:1) 4 hobgoblins 8 jackals 3 kobolds 3 quokkas 2 frilled lizards (D:1) 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 193 | D:1 | Learned a level 2 spell: Searing Ray 683 | D:1 | Found Iheaqot's Antique Armour Boutique. 738 | D:1 | Reached skill level 5 in Conjurations 798 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1791 | D:2 | Noticed Terence 1795 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_cross, serial_shops, nicolae_shop_trees D:2: layout_loops_ring, minmay_tetromino_l2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.2 Dodging | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 13 Searing Ray || 23 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1793 | 1764 | 29 | 0 | 1550 | 2 | 896.5 | Dungeon | 1793 | 1764 | 29 | 0 | 1550 | 2 | 896.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1107 daAuts D:2: 686 daAuts