Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 15641327146770891746 64 vercuchi0 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on July 7, 2024. Slain by Ijyb ... wielding a +0 dagger (5 damage) ... while paralysed by Ijyb ... on level 3 of the Dungeon. The game lasted 00:05:22 (2014 turns). vercuchi0 the Conjurer(Deep Elf Conjurer) Turns: 2014, Time: 00:05:22 Health: -2/19 AC: 4 Str: 4 XL: 3 Next: 91% Magic: 10/10 EV: 2 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . l - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: paralysed A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +0 helmet (worn) l - a +0 pair of boots (worn) Jewellery g - an amulet of guardian spirit i - a +6 ring of dexterity Scrolls e - 2 scrolls of teleportation {unknown} h - a scroll of noise {unknown} Potions d - a potion of cancellation {unknown} f - a potion of degeneration {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Message History Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +3 scale mail of poison resistance and carrying a wand of paralysis (moderately wounded, 77% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb zaps a wand. You resist with some effort. The searing ray misses Ijyb. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb! Ijyb is severely wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +3 scale mail of poison resistance and carrying a wand of paralysis (severely wounded, 77% to hit) The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb barely misses you. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb barely misses you. Without enough magic to sustain it, your searing ray dissipates. Ijyb closely misses you. Unknown command. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb zaps a wand. You resist with some effort. Magic courses through your body. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you but does no damage. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" #.#.#...##.####.####...... #.............# #.##### ######...####.##.# #.....# +.......## #.##.# #..#.# ...#####...#####.##.# ####..<.## #................##.#........... #.#####.###########.######....## #..# #.######.######....# #.## #..g@..............# ###.# #.#....#.######.#..# ##...##### #....#.# #.#..# #........# #....#.# #.#..# #..#####.# #....#.# #..# #.. #....#.# #.. #....#.# ... #....#.# ...# You could see Ijyb. Vanquished Creatures A gnoll (D:1) 2 ribbon worms (D:2) 5 ball pythons 3 bats An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 5 jackals (D:2) 3 quokkas (D:1) A frilled lizard (D:2) 11 kobolds 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 321 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 678 | D:1 | Learned a level 2 spell: Searing Ray 689 | D:1 | Reached skill level 5 in Conjurations 689 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1993 | D:3 | Noticed Ijyb 2000 | D:3 | Paralysed by Ijyb for 3 turns 2011 | D:3 | Paralysed by Ijyb for 5 turns 2014 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_ring, minmay_misc_feat_square D:2: layout_loops_ring, basic_altar, lexackson_kobold_supper D:3: layout_basic, ebering_ecumenical_altar_hall, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 29 Searing Ray || 29 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2013 | 1978 | 35 | 10 | 1606 | 3 | 671.0 | Dungeon | 2013 | 1978 | 35 | 10 | 1606 | 3 | 671.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1016 daAuts D:2: 795 daAuts D:3: 200 daAuts