Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 37 vercuchi0 the Digger (level 3, 17/17 HPs) Began as a Gargoyle Earth Elementalist on July 9, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:42 (1198 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 1198, Time: 00:01:43 Health: 17/17 AC: 5 Str: 11 XL: 3 Next: 39% Magic: 1/6 EV: 12 Int: 17 God: Gold: 57 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, horns 1, frail 1, sense surroundings 1, inability to read after injury 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery l - a ring of ice Scrolls e - a scroll of fog {unknown} g - a scroll of identify {unknown} h - a scroll of noise {unknown} i - 2 scrolls of teleportation {unknown} n - a scroll of poison {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} j - a potion of cancellation {unknown} k - a potion of haste {unknown} m - 2 potions of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 1.8 Conjurations + Level 4.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 15% N/A 11% 3 Stone Arrow Conj/Erth 22% 3d8 17% 3 Brom's Barrelling Bould Conj/Erth 11% 2d3 50% 4 Petrify Alch/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have a pair of small horns on your head. You are frail. (-10% HP) You passively map a small area around you. You occasionally lose the ability to read scrolls when taking damage. Message History The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm bites you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, catching its breath, 94% to hit) The blast of sand misses the ribbon worm. The ribbon worm barely misses you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm. You kill the ribbon worm! Your Dodging skill increases to level 2! Unknown command. You see here a +0 hand axe. Your magical contamination has completely faded away. It was a potion of mutation. You feel extremely strange. You feel vulnerable to heat. Iridescent scales grow over part of your body. You feel extremely strange. You no longer feel vulnerable to heat. Your iridescent scales disappear. You occasionally lose the ability to read scrolls when taking damage. You feel frail. You feel a strange attunement to the structure of the dungeons. A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) *############### * ........)@....# , , ......#######.# , , ##### #.# #####.######### * #.............# * * #.###.#######.# * * #.# #†# ,, #.# #.# * #.# #.#### There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:2) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 5 ball pythons 2 goblins (D:2) 4 kobolds 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 239 | D:1 | Reached XP level 2. HP: 11/15 MP: 5/5 970 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/6 1019 | D:2 | Reached skill level 4 in Earth Magic 1196 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 1196 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1197 | D:2 | Lost mutation: You are vulnerable to heat. (rF-) [potion of | mutation] 1197 | D:2 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1197 | D:2 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 1197 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1197 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1197 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1198 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Earth Magic | 4 | 4.0 Dodging | 2 | 2.0 Stealth | | 2.7 Spellcasting | | 2.3 Conjurations | | 1.8 Action || total ---------------------------++------- Melee: Short sword || 24 Cast: Sandblast || 27 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 24