Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 17 vercuchi0 the Digger (level 2, 15/16 HPs) Began as a Gargoyle Earth Elementalist on July 9, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (1086 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 1086, Time: 00:01:42 Health: 15/16 AC: 6 Str: 11 XL: 2 Next: 62% Magic: 5/5 EV: 11 Int: 15 God: Gold: 24 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . l - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: random rage (3%) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, iridescent scales 1, berserk 1, robust 1, no potion heal 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons f - a +0 short sword l - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery n - a ring of ice Scrolls e - a scroll of fog {unknown} g - a scroll of noise {unknown} h - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions b - 2 potions of magic c - a potion of ambrosia {unknown} d - a potion of invisibility {unknown} j - a potion of cancellation {unknown} k - a potion of haste {unknown} m - 2 potions of heal wounds {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.6 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 13% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 56% 4 Petrify Alch/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are partially covered in iridescent scales. (AC +2) You sometimes lose your temper in combat. You are robust. (+10% HP) Potions are less effective at restoring your health. Message History You see here a +0 kite shield. You see here a +0 kite shield. Found 2 poisoned darts. Found a stone staircase leading up. Found 11 gold pieces. A quokka comes into view. The quokka bites you. You barely miss the quokka. You punch the quokka, but do no damage. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka barely misses you. You hit the quokka. The quokka is moderately wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka barely misses you. x2 You hit the quokka. The quokka is almost dead. The quokka barely misses you. You hit the quokka. You kill the quokka! You see here a quokka corpse. Found 2 stones. You see here 2 stones. Found a robe and a scroll labelled POOMUADO XYDE. Found 6 stones. Found a hand axe and 2 bubbling orange potions. You see here a +0 hand axe. o - 2 bubbling orange potions There are no items here. It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. Iridescent scales grow over part of your body. You feel extremely strange. Your magic regains its normal vibrancy. Your iridescent scales disappear. You feel a little pissed off. Your system partially rejects the healing effects of potions. Iridescent scales grow over part of your body. You feel robust. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.####### #............ #.###.####### #.# #.# #.# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) 4 kobolds A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 1084 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1084 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1085 | D:2 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 1085 | D:2 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1085 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1085 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1085 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1085 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1086 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Short sword || 21 Dagger || 6 Punch || 1 Cast: Sandblast || 17 Use: Potion || 2 Stab: Sleeping || 2 Armour: Robe || 21 Dodge: Dodged || 23