Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 21 vercuchi0 the Digger (level 2, 12/15 HPs) Began as a Gargoyle Earth Elementalist on July 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:31 (1013 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 1013, Time: 00:01:31 Health: 12/15 AC: 4 Str: 11 XL: 2 Next: 83% Magic: 2/5 EV: 11 Int: 15 God: Gold: 46 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, see invisible, teleportitis 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) m - a +0 dagger Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of identify {unknown} i - a scroll of noise {unknown} j - a scroll of teleportation {unknown} n - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} k - a potion of cancellation {unknown} l - a potion of haste {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.8 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 13% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 54% 4 Petrify Alch/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have supernaturally acute eyesight. (SInv) You are occasionally teleported next to monsters. Message History A ribbon worm is nearby! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is moderately wounded. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. The web tears apart. You see here a +0 hand axe. o - 2 bubbling orange potions There are no items here. It was a potion of mutation. You feel extremely strange. You feel resistant to cold. Iridescent scales grow over part of your body. You feel extremely strange. Your iridescent scales disappear. You no longer feel cold resistant. Your vision sharpens. You feel weirdly uncertain. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) A goblin (D:2) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 1011 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 1011 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1012 | D:2 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1012 | D:2 | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 1012 | D:2 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 1012 | D:2 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 1013 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Short sword || 14 Cast: Sandblast || 23 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 14 Dodge: Dodged || 7