Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 17 vercuchi0 the Digger (level 2, 14/15 HPs) Began as a Gargoyle Earth Elementalist on July 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:23 (1036 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 1036, Time: 00:01:24 Health: 14/15 AC: 4 Str: 11 XL: 2 Next: 62% Magic: 5/5 EV: 11 Int: 15 God: Gold: 46 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, MP-powered wands, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) m - a +0 dagger Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of noise {unknown} i - a scroll of identify {unknown} j - a scroll of teleportation {unknown} n - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} k - a potion of cancellation {unknown} l - a potion of haste {unknown} Skills: - Level 1.5 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 1.6 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 13% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 56% 4 Petrify Alch/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History a +0 dagger; a goblin corpse m - a +0 dagger Unknown command. Unknown command. Magic restored. You now have 35 gold pieces (gained 11). g - 4 poisoned darts (gained 2) You now have 46 gold pieces (gained 11). A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The blast of sand hits the quokka! You kill the quokka! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Unknown command. You see here a quokka corpse. Found 2 stones. You see here 2 stones. Found a robe. Found 6 stones. n - a scroll labelled POOMUADO XYDE Found a hand axe. You see here a +0 hand axe. o - 2 bubbling orange potions A dart slug comes into view. Found an escape hatch in the ceiling. Found a stone staircase leading down. It was a potion of mutation. You feel extremely strange. You feel agile. You feel stronger. You feel frail. You feel extremely strange. You feel weaker. You feel robust. You feel clumsy. You feel less encumbered by your armour. You feel your magical essence link to the dungeon's wands. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################ ........@).....# .......#######.# >#####. #.# #. #####.######## #w #............. #. #.###.#######. #. #.# #. #.# #.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) 3 bats (D:1) A goblin (D:2) 3 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 1034 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1034 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1034 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1035 | D:2 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1035 | D:2 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 1035 | D:2 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 1035 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1035 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1036 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Short sword || 2 Cast: Sandblast || 16 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 1