Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 26 vercuchi0 the Digger (level 3, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 10, 2024. Was an Initiate of Vehumet. Quit the game on level 2 of the Dungeon. The game lasted 00:01:54 (1203 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 1203, Time: 00:01:55 Health: 15/15 AC: 5 Str: 15 XL: 3 Next: 8% Magic: 6/6 EV: 11 Int: 16 God: Vehumet [......] Gold: 55 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, frail 2, strong-willed 1, strong 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) l - a +0 dagger Missiles m - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} g - a scroll of identify {unknown} h - a scroll of noise {unknown} i - a scroll of teleportation {unknown} n - a scroll of poison {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} j - a potion of cancellation {unknown} k - a potion of haste {unknown} Skills: - Level 1.5 Dodging + Level 2.8 Stealth + Level 2.3 Spellcasting + Level 1.7 Conjurations + Level 4.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 28% 2d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 14% N/A 12% 3 Stone Arrow Conj/Erth 22% 3d8 19% 3 Brom's Barrelling Bould Conj/Erth 11% 2d3 52% 4 Petrify Alch/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are very frail. (-20% HP) You are strong-willed. (Will+) Your muscles are strong. (Str +4, Int/Dex -1) Message History The blast of sand hits the adder. The adder is lightly wounded. The adder bites you but does no damage. The adder bites you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 70% to hit) The blast of sand misses the adder. The adder bites you. The adder bites you but does no damage. Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 70% to hit) The blast of sand hits the adder. The adder is heavily wounded. The adder bites you. The adder barely misses you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 70% to hit) The blast of sand hits the adder! You kill the adder! Vehumet accepts your kill. Your magical contamination has completely faded away. Your Earth Magic skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 HP restored. Magic restored. Found a hand axe. You see here a +0 hand axe. o - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. Your toenails lengthen and sharpen. A pair of horns grows on your head! You feel frail. You feel clever. You feel extremely strange. You feel stupid. The horns on your head shrink away. Your talons dull and shrink into feet. You feel frail. You feel stronger. You feel strong-willed. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######### #.............# #.###.#######.# #.# #.# #.# #.# #.# #.## There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) A goblin (D:2) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 242 | D:1 | Reached XP level 2. HP: 6/15 MP: 0/5 1041 | D:2 | You fall into a shaft and drop 2 floors! 1081 | D:3 | Found a radiant altar of Vehumet. 1085 | D:3 | Became a worshipper of Vehumet 1130 | D:2 | Reached skill level 4 in Earth Magic 1130 | D:2 | Reached XP level 3. HP: 10/19 MP: 0/6 1201 | D:2 | Gained mutation: You have sharp toenails. [potion of | mutation] 1201 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1201 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1201 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1202 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1202 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 1202 | D:2 | Lost mutation: You have sharp toenails. [potion of | mutation] 1202 | D:2 | Gained mutation: You are very frail. (-20% HP) [potion of | mutation] 1202 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1202 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1203 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_alcove_4, jmf_multi_god_temple, shapermc_ecumenical_altar_mp_vishouse, uniq_grinder D:4: layout_basic, nemelex_xobeh_ov_fountains_minmay, mainiacjoe_overflow_brackets, minmay_temple_entry_waves, serial_shops, shop, serial_demonic, serial_demonic_e, serial_demonic_g, serial_demonic_a, serial_demonic_g, serial_library_hellmonk_h_bend, uniq_duvessa Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.0 Dodging | | 1.5 Stealth | | 2.8 Spellcasting | | 2.3 Conjurations | | 1.7 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Sandblast || 28 Use: Potion || 2 Armour: Robe || 15 Dodge: Dodged || 17