Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 24 vercuchi0 the Digger (level 3, 19/19 HPs) Began as a Gargoyle Earth Elementalist on July 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:25 (313 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 313, Time: 00:01:25 Health: 19/19 AC: 5 Str: 11 XL: 3 Next: 2% Magic: 6/6 EV: 11 Int: 17 God: Gold: 22 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, mutation resistance 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) g - a +0 dagger j - a +0 dagger Missiles k - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery i - a ring of ice Scrolls e - a scroll of fog {unknown} l - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} h - 2 potions of heal wounds {unknown} Skills: - Level 1.5 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 1.8 Conjurations + Level 4.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 15% N/A 11% 3 Stone Arrow Conj/Erth 22% 3d8 17% 3 Brom's Barrelling Bould Conj/Erth 11% 2d3 50% 4 Petrify Alch/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are somewhat resistant to further mutation. You expend magic power (3 MP) to strengthen your wands. Message History The quokka is heavily wounded. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 75% to hit) The blast of sand hits the quokka. You kill the quokka! Unknown command. Magic restored. Found 2 stones. An adder comes into view. You see here 2 stones. An adder is nearby! The adder hisses angrily. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (70% to hit) The blast of sand hits the adder! You kill the adder! Your Earth Magic skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Found a robe. You see here an adder corpse. Found 6 stones. l - a scroll labelled POOMUADO XYDE Found a hand axe. You see here a +0 hand axe. m - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. You feel your magical essence link to the dungeon's wands. Iridescent scales grow over part of your body. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. Your iridescent scales disappear. Your magic regains its normal vibrancy. You feel genetically stable. You feel your magical essence link to the dungeon's wands. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A hobgoblin (D:1) A quokka (D:2) A goblin (D:2) 3 kobolds 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 147 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/5 259 | D:2 | Reached skill level 4 in Earth Magic 259 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/6 311 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 311 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 311 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 312 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 312 | D:2 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 312 | D:2 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 312 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 312 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 313 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.0 Dodging | | 1.5 Stealth | | 2.7 Spellcasting | | 2.3 Conjurations | | 1.8 Action || total ---------------------------++------- Melee: Short sword || 2 Cast: Sandblast || 10 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 1