Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 21 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:11 (463 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 463, Time: 00:01:12 Health: 15/15 AC: 4 Str: 11 XL: 2 Next: 87% Magic: 5/5 EV: 11 Int: 15 God: Gold: 22 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, wild magic 1, persistent drain a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) h - a +0 dagger Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} i - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 1.7 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 17% N/A 19% 3 Stone Arrow Conj/Erth 26% 3d8 28% 3 Brom's Barrelling Bould Conj/Erth 13% 2d4 63% 4 Petrify Alch/Erth 9% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Your spells are a little harder to cast, but a little more powerful. Your health recovers twice as slowly from being drained. Message History Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is lightly wounded. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The ribbon worm barely misses you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm bites you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Unknown command. i - a scroll labelled POOMUADO XYDE HP restored. You see here a ribbon worm corpse. Found a hand axe. You see here a +0 hand axe. j - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. Your bones become slightly less dense. Fur sprouts all over your body. Your skeletal structure returns to normal. You feel your magical essence link to the dungeon's wands. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You shed all your fur. You begin to recover more slowly from draining effects. You feel less in control of your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A bat (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A goblin (D:2) 2 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 461 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 461 | D:2 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 461 | D:2 | Lost mutation: You have a somewhat thin skeletal structure. | (Dex +2, Stealth+) [potion of mutation] 461 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 462 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 462 | D:2 | Lost mutation: You are covered in fur. (AC +1) [potion of | mutation] 462 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 462 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 463 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Cast: Sandblast || 18 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 3