Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 21 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (426 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 426, Time: 00:01:00 Health: 15/15 AC: 4 Str: 11 XL: 2 Next: 87% Magic: 5/5 EV: 11 Int: 15 God: Gold: 32 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, strong-willed 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.7 Conjurations + Level 4.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 12% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 54% 4 Petrify Alch/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are strong-willed. (Will+) You expend magic power (3 MP) to strengthen your wands. Message History Aim: an adder (almost dead, 70% to hit) The blast of sand hits the adder! You kill the adder! Your Earth Magic skill increases to level 4! Unknown command. Found 6 stones. You see here an adder corpse. h - a scroll labelled POOMUADO XYDE A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! There are no items here. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is severely wounded. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Unknown command. Unknown command. Found a hand axe. You see here a +0 hand axe. i - 2 bubbling orange potions A dart slug comes into view. Found an escape hatch in the ceiling. Found a stone staircase leading down. It was a potion of mutation. You feel extremely strange. Your thoughts seem clearer. Your thinking seems confused. You feel more energetic. You feel extremely strange. You feel less energetic. You feel strong-willed. You feel your magical essence link to the dungeon's wands. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################ ........@).....# .......#######.# >#####. #.# #. #####.######## #w #............. #. #.###.#######. #. #.# #. #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A bat (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A goblin (D:2) 2 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 354 | D:2 | Reached skill level 4 in Earth Magic 424 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 424 | D:2 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 424 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 425 | D:2 | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 425 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 425 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 426 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.0 Dodging | | 1.5 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 1.7 Action || total ---------------------------++------- Cast: Sandblast || 13 Use: Potion || 2 Dodge: Dodged || 1