Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 9 vercuchi0 the Digger (level 2, 15/16 HPs) Began as a Gargoyle Earth Elementalist on July 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:01 (419 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 419, Time: 00:01:02 Health: 15/16 AC: 4 Str: 11 XL: 2 Next: 12% Magic: 5/5 EV: 11 Int: 15 God: Gold: 32 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, robust 1, wild magic 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons g - a +0 dagger Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.4 Conjurations + Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 17% N/A 21% 3 Stone Arrow Conj/Erth 24% 3d8 30% 3 Brom's Barrelling Bould Conj/Erth 12% 2d4 67% 4 Petrify Alch/Erth 9% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History You see here a +0 dagger. g - a +0 dagger Okay, then. Your magical contamination has completely faded away. You now have 21 gold pieces (gained 11). f - 4 poisoned darts (gained 2) You now have 32 gold pieces (gained 11). A quokka comes into view. A quokka is nearby! A quokka is nearby! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (75% to hit) The blast of sand hits the quokka! You kill the quokka! Unknown command. Unknown command. Unknown command. Found 2 stones. You see here 2 stones. Found a robe. Found 6 stones. h - a scroll labelled POOMUADO XYDE An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Found a hand axe and 2 bubbling orange potions. You see here a +0 hand axe. i - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. You feel robust. Your system partially rejects the healing effects of potions. You feel less in control of your magic. You feel extremely strange. You feel frail. Your system completely accepts the healing effects of potions. You feel robust. You feel your magical essence link to the dungeon's wands. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.####### #............ #.###.####### #.# #.# #.# There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A goblin (D:2) 2 kobolds (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 417 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 417 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 417 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 418 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 418 | D:2 | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 418 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 418 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 419 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Sandblast || 13 Use: Potion || 2 Armour: Robe || 11 Dodge: Dodged || 12