Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 22 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 13, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:22 (465 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 465, Time: 00:01:23 Health: 15/15 AC: 4 Str: 15 XL: 2 Next: 91% Magic: 1/5 EV: 12 Int: 12 God: Gold: 32 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, thin skeletal structure 1, dopey 1, strong 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 1.7 Conjurations + Level 4.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 22% 2d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 11% N/A 16% 3 Stone Arrow Conj/Erth 16% 3d8 24% 3 Brom's Barrelling Bould Conj/Erth 8% 2d3 63% 4 Petrify Alch/Erth 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are dopey. (Int -2) Your muscles are strong. (Str +4, Int/Dex -1) Message History A ribbon worm is nearby! Found a hand axe and 2 bubbling orange potions. You see here a +0 hand axe. You see here 2 bubbling orange potions. i - 2 bubbling orange potions You see here a +0 hand axe. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is moderately wounded. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is severely wounded. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Your Earth Magic skill increases to level 4! The web tears apart. You see here a ribbon worm corpse. It was a potion of mutation. You feel extremely strange. You feel stupid. You feel your magical essence link to the dungeon's wands. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You feel clever. Your bones become slightly less dense. You feel stupid. You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### ........)@....# ......#######.# ##### #.# #####.######## #........w.... #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A bat (D:1) 2 hobgoblins (D:1) A quokka (D:2) 3 ball pythons A goblin (D:2) 2 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 258 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 461 | D:2 | Reached skill level 4 in Earth Magic 463 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 463 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 464 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 464 | D:2 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 464 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 464 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 464 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 465 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.0 Dodging | | 1.5 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 1.7 Action || total ---------------------------++------- Cast: Sandblast || 22 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 2