Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 18 vercuchi0 the Digger (level 2, 13/13 HPs) Began as a Gargoyle Earth Elementalist on July 13, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:36 (389 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 389, Time: 00:01:36 Health: 13/13 AC: 6 Str: 10 XL: 2 Next: 66% Magic: 5/5 EV: 11 Int: 19 God: Gold: 32 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, horns 1, iridescent scales 1, clever 1, frail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons f - a +0 short sword h - a +0 dagger (weapon) Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} i - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.6 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 17% N/A 10% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Brom's Barrelling Bould Conj/Erth 12% 2d4 45% 4 Petrify Alch/Erth 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have a pair of small horns on your head. You are partially covered in iridescent scales. (AC +2) Your mind is acute. (Int +4, Str/Dex -1) You are frail. (-10% HP) Message History You kill the quokka! Unknown command. Found 2 stones. An adder comes into view. An adder is nearby! The adder hisses angrily. You see here 2 stones. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (70% to hit) The blast of sand hits the adder. The adder is heavily wounded. The adder bites you. The adder misses you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 70% to hit) The blast of sand hits the adder! You kill the adder! Unknown command. You start resting. HP restored. Magic restored. You see here an adder corpse. Found a robe. Found 6 stones. i - a scroll labelled POOMUADO XYDE Found a hand axe. You see here a +0 hand axe. j - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. You feel a little pissed off. You feel your magical essence link to the dungeon's wands. Your mouth lengthens and hardens into a beak! No target in view! You feel extremely strange. You feel a little more calm. Your magical essence no longer links to wands of the dungeon. Your beak shortens and softens into a mouth. You feel frail. A pair of horns grows on your head! You feel clever. Iridescent scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A goblin (D:2) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 387 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 387 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 387 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 388 | D:2 | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 388 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 388 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 388 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 388 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 388 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 388 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 389 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Cast: Sandblast || 13 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 1