Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 9 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 13, 2024. Was an Initiate of Vehumet. Quit the game on level 2 of the Dungeon. The game lasted 00:01:16 (327 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 327, Time: 00:01:17 Health: 15/15 AC: 4 Str: 11 XL: 2 Next: 12% Magic: 0/5 EV: 11 Int: 15 God: Vehumet [......] Gold: 19 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: random rage (3%) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, berserk 1, wild magic 1, inability to drink after injury 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 19 gold pieces. Inventory: Missiles f - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} g - a scroll of poison {unknown} Potions b - 2 potions of magic c - a potion of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.5 Conjurations + Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 17% N/A 21% 3 Stone Arrow Conj/Erth 24% 3d8 30% 3 Brom's Barrelling Bould Conj/Erth 12% 2d4 67% 4 Petrify Alch/Erth 9% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Shops: D:4 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You sometimes lose your temper in combat. Your spells are a little harder to cast, but a little more powerful. You occasionally lose the ability to drink potions when taking damage. Message History You now have 19 gold pieces (gained 9). Found a hand axe and 2 bubbling orange potions. A ribbon worm comes into view. You see here a +0 hand axe. You see here 2 bubbling orange potions. h - 2 bubbling orange potions Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is almost dead. Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Vehumet accepts your kill. You have reached level 2! You struggle to detach yourself from the web. The web tears apart. You see here a +0 hand axe. It was a potion of mutation. You feel extremely strange. You feel a little pissed off. You feel less encumbered by your armour. You feel agile. You feel extremely strange. You feel more encumbered by your armour. You feel clumsy. You occasionally lose the ability to drink potions when taking damage. You feel less in control of your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### ......†.)@....# ......#######.# ##### #.# #####.######### #.............# #.###.#######.# #.# #.# #.# #.# #.# #.#### There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) A bat (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) 2 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 218 | D:2 | You fall into a shaft and drop 2 floors! 218 | D:4 | Found Papp's Armour Boutique. 254 | D:3 | Found a radiant altar of Vehumet. 257 | D:3 | Became a worshipper of Vehumet 321 | D:2 | Reached XP level 2. HP: 15/15 MP: 0/5 325 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 325 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 325 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 326 | D:2 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 326 | D:2 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 326 | D:2 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 326 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 327 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_alcove_4, jmf_multi_god_temple, shapermc_ecumenical_altar_mp_vishouse, uniq_grinder D:4: layout_basic, nemelex_xobeh_ov_fountains_minmay, mainiacjoe_overflow_brackets, minmay_temple_entry_waves, serial_shops, shop, serial_demonic, serial_demonic_e, serial_demonic_g, serial_demonic_a, serial_demonic_g, serial_library_hellmonk_h_bend, uniq_duvessa Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sandblast || 10 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 1