Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 20 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 13, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:02 (439 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 439, Time: 00:01:02 Health: 15/15 AC: 4 Str: 10 XL: 2 Next: 79% Magic: 5/5 EV: 11 Int: 19 God: Gold: 32 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, horns 1, clever 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.6 Conjurations + Level 4.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 17% N/A 10% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Brom's Barrelling Bould Conj/Erth 12% 2d4 45% 4 Petrify Alch/Erth 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) You have hidden genetic potential. Message History Sorry, you're not good enough to have a special ability. An adder comes into view. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (80% to hit) The blast of sand hits the ball python! You kill the ball python! Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (70% to hit) The blast of sand hits the adder. The adder is moderately wounded. Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 70% to hit) The blast of sand hits the adder. The adder is almost dead. The adder bites you but does no damage. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 70% to hit) The blast of sand hits the adder. You kill the adder! Your Earth Magic skill increases to level 4! Unknown command. Found a robe. Found 6 stones. h - a scroll labelled POOMUADO XYDE Found a hand axe. You see here a +0 hand axe. i - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. You feel robust. Your connection to magic feels subdued. You feel extremely strange. Your magic regains its normal vibrancy. You feel frail. A pair of horns grows on your head! You feel clever. You feel a hidden potential growing inside you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 bats (D:1) 2 hobgoblins (D:1) A quokka (D:2) 3 ball pythons A goblin (D:2) 2 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 367 | D:2 | Reached skill level 4 in Earth Magic 437 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 437 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 438 | D:2 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 438 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 438 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 438 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 438 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 439 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.0 Dodging | | 1.5 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 1.6 Action || total ---------------------------++------- Cast: Sandblast || 16 Use: Potion || 2 Armour: Robe || 4