Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 12 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 14, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (463 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 463, Time: 00:01:01 Health: 15/15 AC: 4 Str: 11 XL: 2 Next: 33% Magic: 4/4 EV: 11 Int: 15 God: Gold: 32 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, low MP 1, subdued magic 1, persistent drain a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 1.5 Conjurations + Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 20% 2d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 10% N/A 11% 3 Stone Arrow Conj/Erth 14% 3d7 19% 3 Brom's Barrelling Bould Conj/Erth 7% 2d3 54% 4 Petrify Alch/Erth 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Your magical capacity is low. (-10% MP) Your spells are a little easier to cast, but a little less powerful. Your health recovers twice as slowly from being drained. Message History The web tears apart. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is lightly wounded. Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is moderately wounded. Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Unknown command. The web tears apart. Found a hand axe. You see here a +0 hand axe. i - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel agile. You feel extremely strange. You feel clumsy. Your magical essence no longer links to wands of the dungeon. You feel less energetic. Your connection to magic feels subdued. You begin to recover more slowly from draining effects. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) A bat (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A goblin (D:2) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 271 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 461 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 461 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 462 | D:2 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 462 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 462 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 462 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 462 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 463 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sandblast || 18 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 1