Seeded DCSS version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 20240737 (custom seed) 11 vercuchi0 the Apothecary (level 2, 19/19 HPs) Began as a Demonspawn Alchemist on July 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:52 (576 turns). vercuchi0 the Apothecary(Demonspawn Alchemist) Turns: 576, Time: 00:01:53 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 13% Magic: 3/5 EV: 11 Int: 15 God: Gold: 33 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . f - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) Talismans d - a beast talisman Potions b - a potion of magic c - a potion of haste {unknown} e - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting - Level 1.0 Conjurations + Level 3.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 exclusion: door Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History The endoplasm quivers. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is heavily wounded. Unknown command. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, very poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is severely wounded. You kill the endoplasm! Found a stone staircase leading down. You open the door. There is an open door here. There is a fountain of clear blue water here. You open the large door. An endoplasm comes into view. An endoplasm is nearby! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you Okay, then. There is a large open door here. Found a sedimented ruby potion. There is a large open door here. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm quivers. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is severely wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##...##.#.#># +⌠.##.##.⌠'.#.# . #...#+#...#.#.# .. #...+...##.#.# ... #.....##.##.# #.!##.⌠.##.....# #..##.##..# ### #..#'#..# #..@..# #....## #.J.## #.### #. #. #. You could see an endoplasm (very poisoned). Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 396 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 396 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 576 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_ring, ebering_ecumenical_altar_ruins, serial_shops, nicolae_square_shop, kennysheep_flooded_box, grunt_decor_arrowhead Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 1.0 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 21 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 575 | 575 | 0 | 0 | 478 | 1 | 575.0 | Dungeon | 575 | 575 | 0 | 0 | 478 | 1 | 575.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 575 daAuts