Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 20 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 25, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:23 (421 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 421, Time: 00:01:23 Health: 15/15 AC: 6 Str: 9 XL: 2 Next: 79% Magic: 5/5 EV: 11 Int: 15 God: Gold: 22 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, iridescent scales 1, deterioration 1, weak 1, inability to drink after injury 1, noise suppression a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 1.6 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 13% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 56% 4 Petrify Alch/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are partially covered in iridescent scales. (AC +2) Your body sometimes deteriorates upon taking damage. You are weak. (Str -2) You occasionally lose the ability to drink potions when taking damage. You passively dampen the noise of your surroundings. Message History The adder is almost dead. The adder bites you. You barely miss the adder. The adder is almost dead. The adder bites you. You hit the adder. The adder is almost dead. The adder misses you. You barely miss the adder. The adder is almost dead. The adder bites you but does no damage. The adder closely misses you. You miss the adder. The adder is almost dead. The adder barely misses you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 70% to hit) The blast of sand hits the adder. You kill the adder! Unknown command. Found a robe and a scroll labelled POOMUADO XYDE. Things that are here: an adder corpse; a ribbon worm corpse HP restored. Found 6 stones. h - a scroll labelled POOMUADO XYDE Found a hand axe. You see here a +0 hand axe. i - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. Iridescent scales grow over part of your body. You occasionally lose the ability to drink potions when taking damage. You feel less in control of your magic. You feel extremely strange. You regain control of your magic. Your magical essence no longer links to wands of the dungeon. You feel yourself wasting away. You feel weaker. You feel your surroundings grow quieter. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #.# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A bat (D:1) A hobgoblin (D:1) A quokka (D:2) 2 ball pythons (D:1) A goblin (D:2) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 258 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/5 419 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 419 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 419 | D:2 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 419 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 420 | D:2 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 420 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 420 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 420 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 420 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 421 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 9 Cast: Sandblast || 15 Use: Potion || 2 Armour: Robe || 6 Dodge: Dodged || 10