Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6387581484047620348 (custom seed) 18 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on July 25, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:59 (414 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 414, Time: 00:01:00 Health: 15/15 AC: 4 Str: 9 XL: 2 Next: 66% Magic: 5/5 EV: 11 Int: 15 God: Gold: 32 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, weak 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.6 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 13% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 56% 4 Petrify Alch/Erth 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are weak. (Str -2) Message History Okay, then. The adder hisses angrily. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (70% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (70% to hit) The blast of sand hits the adder! The adder is almost dead. The adder closely misses you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 70% to hit) The blast of sand misses the adder. The adder misses you. The adder completely misses you. Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 70% to hit) The blast of sand hits the adder. You kill the adder! Unknown command. Your magical contamination has completely faded away. You see here an adder corpse. Found a hand axe. You see here a +0 hand axe. i - 2 bubbling orange potions It was a potion of mutation. You feel extremely strange. Your thoughts seem clearer. You begin to recover more slowly from draining effects. You feel extremely strange. Your thinking seems confused. You recover from draining at a normal speed again. You feel vulnerable to cold. You feel weaker. You no longer feel vulnerable to cold. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### .......@).....# ......#######.# ##### #.# #####.######## #............. #.###.#######. #†# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 bats (D:1) A hobgoblin (D:1) A quokka (D:2) 2 ball pythons (D:1) A goblin (D:2) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 412 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 412 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 413 | D:2 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 413 | D:2 | Lost mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 413 | D:2 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 413 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 413 | D:2 | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 414 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_mini_backslash, fountainhead, minmay_pentomino_t4 D:2: layout_loops_ring Action || total ---------------------------++------- Cast: Sandblast || 13 Use: Potion || 2 Dodge: Dodged || 4