Seeded DCSS version 0.34-a0-1889-g843a6e3170 (webtiles) character file. Game seed: 4525354979847375549 (custom seed) 77 vercuchi0 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Dec 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:31 (1353 turns). vercuchi0 the Conjurer (Deep Elf Conjurer) Turns: 1353, Time: 00:04:32 Health: 24/24 AC: 3 Str: 4 XL: 4 Next: 14% Magic: 7/11 EV: 11 Int: 25 God: Gold: 105 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . (100%) d - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots {Earth} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +0 dagger of electrocution (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots of earth (worn) Scrolls c - 4 scrolls of teleportation {unknown} d - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of might {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Poisonous Vapours Alch/Air 16% 1d1 10% 1 Construct Spike Launche Frge 8% 2d3 14% 2 Swiftness Air 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Ignite Poison Fire/Alch 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 76% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. (Press . to maintain the ray.) The jackal barks! You hear a loud squeak. You encounter a quokka. You encounter a rat. The searing ray hits the jackal! You kill the jackal! The endoplasm jiggles. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The searing ray hits the quokka. The quokka is almost dead. The searing ray misses the quokka. The searing ray hits the rat. You kill the rat! The searing ray hits the quokka. You kill the quokka! You finish channelling your searing ray. Unknown command. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Unknown command. There is a stone staircase leading up here. Saving game... please wait. Welcome back, vercuchi0 the Deep Elf Conjurer. Game seed: 4525354979847375549 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ........####..###.##.# .......†..##.## #[...# ....####.....# ###### . #..#.## #..#.# #####...># #...#.####### #.#.#.).....# #..@........# #..÷........# #...........# #.).........# #...........# #...........# #....######## ###### There were no monsters in sight! Vanquished Creatures Robin (D:2) 3 adders (D:2) 8 hobgoblins 2 jackals (D:2) 3 quokkas 4 ball pythons (D:1) 4 bats 4 endoplasms 4 frilled lizards 6 goblins 4 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 234 | D:1 | Learned a level 2 spell: Searing Ray 857 | D:2 | Reached skill level 5 in Conjurations 857 | D:2 | Reached XP level 3. HP: 17/19 MP: 3/10 1132 | D:2 | Encountered Robin 1221 | D:2 | Killed Robin 1222 | D:2 | Reached XP level 4. HP: 17/24 MP: 5/11 1345 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1353 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: minmay_angry_zag, layout_basic, bh_walls_and_bars, hangedman_abyss_or_decor_stabs, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Conjurations | 5 | 5.4 Dodging | | 2.4 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Dagger | 3 | || 3 Cast: Magic Dart | 24 | 1 || 25 Searing Ray | 20 | 3 || 23 Armour: Robe | 16 | 4 || 20 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1356 | 1278 | 78 | 126 | 854 | 2 | 678.0 | Dungeon | 1356 | 1278 | 78 | 126 | 854 | 2 | 678.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 937 daAuts D:2: 419 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+