Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16058585878153487744 (custom seed) 7 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on May 4, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:00:59 (182 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 182, Time: 00:00:59 Health: 15/15 AC: 4 Str: 15 XL: 2 Next: 4% Magic: 5/5 EV: 10 Int: 11 God: Gold: 6 SH: 0 Dex: 9 Spells: 4/5 levels left rFire + . . (50%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, dopey 1, strong 1, feed off suffering 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire (worn) Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.5 Dodging * Level 2.6 Stealth + Level 2.1 Spellcasting + Level 1.3 Conjurations + Level 3.7 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 18% 2d7 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 9% N/A 19% 3 Stone Arrow Conj/Erth 12% 3d7 30% 3 Brom's Barrelling Bould Conj/Erth 6% 2d4 69% 4 Petrify Alch/Erth 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You are dopey. (Int -3) You are strong. (Str +4, Int/Dex -1) You can sometimes gain power from killing poisoned or drained foes. Message History The jackal is severely wounded. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal! You kill the jackal! You have reached level 2! You start resting. HP restored. You start resting. Magic restored. Found 13 gold pieces. You see here a jackal corpse. You see here a jackal corpse. f - a bubbling green potion It was a potion of mutation. You feel extremely strange. You feel stupid. You feel stronger. Vile energies swirl pleasantly through your soul. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+# # #.#.# ..#. ############.#.##..#. +......††........... . ##......####.#.##..# . #...@..# #.#.##..#<. #......# #.#.##..#.. #......# #.#.##..#.. #..$...# #.......... ####...# ###........ ..... .....#..<... ##########.#.#.... #.#.#..#. #.#.#.... There were no monsters in sight! Vanquished Creatures 3 jackals (D:3) 2 ball pythons 2 goblins A rat (D:3) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 56 | D:2 | Found Gekk's Antique Weapon Emporium. 121 | D:3 | Reached XP level 2. HP: 14/15 MP: 0/5 181 | D:3 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 181 | D:3 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 181 | D:3 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 182 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, serial_shops, shop D:2: layout_loops_cross, serial_undead, serial_undead_f, serial_undead_d, serial_undead_a, serial_shops, shop, minmay_misc_feat_diagonals, minmay_misc_feat_pillars, minmay_distorted D:3: layout_basic, gammafunk_temple_overflow_forgotten, mainiacjoe_overflow_alcove_4, uniq_robin Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Sandblast || 9 Drink: Mutation || 1 Armour: Robe || 6 Dodge: Dodged || 5