Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16058585878153487744 (custom seed) 7 vercuchi0 the Digger (level 2, 8/13 HPs) Began as a Gargoyle Earth Elementalist on May 4, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:00:51 (113 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 113, Time: 00:00:52 Health: 8/13 AC: 4 Str: 11 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 15 God: Gold: 6 SH: 0 Dex: 10 Spells: 4/5 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, poor constitution 1, frail 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 6 gold pieces. Inventory: Missiles c - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.4 Conjurations + Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 14% 3 Stone Arrow Conj/Erth 18% 3d8 22% 3 Brom's Barrelling Bould Conj/Erth 9% 2d4 58% 4 Petrify Alch/Erth 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Your body sometimes grows weak upon taking damage. You are frail. (-10% HP) You expend magic power (3 MP) to strengthen your wands. Message History The jackal is lightly wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. The jackal closely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal misses you. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 77% to hit) The blast of sand hits the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. The jackal closely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the jackal. You kill the jackal! You have reached level 2! Things that are here: a jackal corpse; a jackal corpse Found 13 gold pieces. c - 2 poisoned darts (gained 1); f - a bubbling green potion It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel your constitution weaken. You feel frail. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+#+# # #.#.# ..#. ############.#.##..#.# +........†............ ##......####.#.##..#.. #...@..# #.#.##..#<. #......# #.#.##..#.. #......# #.#.##..#.. #..$...# #.......... ####...# ###........ ..... .....#..<... ##########.#.#.... #.#.#..#. #.#.#.... There were no monsters in sight! Vanquished Creatures 3 jackals (D:3) A ball python (D:2) A goblin (D:2) 2 rats 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 8 | D:2 | Found Gekk's Antique Weapon Emporium. 106 | D:3 | Reached XP level 2. HP: 6/15 MP: 0/5 112 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 112 | D:3 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 112 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 113 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, serial_shops, shop D:2: layout_loops_cross, serial_undead, serial_undead_f, serial_undead_d, serial_undead_a, serial_shops, shop, minmay_misc_feat_diagonals, minmay_misc_feat_pillars, minmay_distorted D:3: layout_basic, gammafunk_temple_overflow_forgotten, mainiacjoe_overflow_alcove_4, uniq_robin Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 11 Throw: Dart || 1 Cast: Sandblast || 9 Drink: Mutation || 1 Armour: Robe || 11 Dodge: Dodged || 9