Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16058585878153487744 (custom seed) 6 vercuchi0 the Digger (level 1, 10/10 HPs) Began as a Gargoyle Earth Elementalist on May 4, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:00:52 (75 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 75, Time: 00:00:52 Health: 10/10 AC: 4 Str: 11 XL: 1 Next: 90% Magic: 1/3 EV: 11 Int: 15 God: Gold: 6 SH: 0 Dex: 10 Spells: 3/4 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, mutation resistance 1, subdued magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 6 gold pieces. Inventory: Missiles b - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire (worn) Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.3 Conjurations + Level 3.7 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 18% 2d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 9% N/A 12% 3 Stone Arrow Conj/Erth 14% 3d7 19% 3 Brom's Barrelling Bould Conj/Erth 7% 2d4 54% 4 Petrify Alch/Erth 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You are somewhat resistant to further mutation. Your spells are a little easier to cast, but a little less powerful. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal. The jackal is heavily wounded. The jackal bites you. The jackal misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 77% to hit) The blast of sand hits the jackal. You kill the jackal! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jackal misses you. You hit the jackal but do no damage. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal completely misses you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 77% to hit) The blast of sand hits the jackal. You kill the jackal! Found 13 gold pieces. f - a bubbling green potion It was a potion of mutation. You feel extremely strange. You feel genetically stable. Your connection to magic feels subdued. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# ..# ..# #+#+# ..# #.#.# ..# ############.#.##..#.# +..................... ##......####.#.##..#.. #...@..# #.#.##..#<. #......# #.#.##..#.. #......# #.#.##..#.. #..$...# #........†. ####...# ###........ ...........#..<... ##########.#.#.... #.#.#..#. #.#.#.... There were no monsters in sight! Vanquished Creatures 3 jackals (D:3) A ball python (D:2) A goblin (D:2) A rat (D:3) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 8 | D:2 | Found Gekk's Antique Weapon Emporium. 74 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 74 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 75 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, serial_shops, shop D:2: layout_loops_cross, serial_undead, serial_undead_f, serial_undead_d, serial_undead_a, serial_shops, shop, minmay_misc_feat_diagonals, minmay_misc_feat_pillars, minmay_distorted D:3: layout_basic, gammafunk_temple_overflow_forgotten, mainiacjoe_overflow_alcove_4, uniq_robin Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Sandblast || 7 Drink: Mutation || 1 Armour: Robe || 6 Dodge: Dodged || 10