Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16058585878153487744 (custom seed) 7 vercuchi0 the Digger (level 2, 12/15 HPs) Began as a Gargoyle Earth Elementalist on May 5, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:03 (107 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 107, Time: 00:01:04 Health: 12/15 AC: 4 Str: 11 XL: 2 Next: 4% Magic: 1/5 EV: 11 Int: 15 God: Gold: 6 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, see invisible, wild magic 1, no potion heal 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 6 gold pieces. Inventory: Missiles c - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.4 Conjurations + Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 32% 2d9 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 16% N/A 21% 3 Stone Arrow Conj/Erth 24% 3d8 30% 3 Brom's Barrelling Bould Conj/Erth 12% 2d5 67% 4 Petrify Alch/Erth 4% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You have supernaturally acute vision. (SInv) Your spells are a little harder to cast, but a little more powerful. Potions are less effective at restoring your health. Message History The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 77% to hit) The blast of sand hits the jackal! You kill the jackal! The jackal bites you but does no damage. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 77% to hit) The blast of sand misses the jackal. The blast of sand hits the jackal! You kill the jackal! The jackal misses you. The jackal closely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 77% to hit) The blast of sand hits the jackal. You kill the jackal! You have reached level 2! You see here a jackal corpse. Found 13 gold pieces. c - 2 poisoned darts (gained 1); f - a bubbling green potion It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. Your system partially rejects the healing effects of potions. Your vision sharpens. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+#+# # #.#.##..#. ############.#.##..#.# +........†............ ##......####.#.##..#.. #...@..# #.#.##..#<. #......# #.#.##..#.. #......# #.#.##..#.. #..$...# #........†. ####...# ###........ ..... .....#..<... ##########.#.#.... #.#.#..#. #.#.#.... There were no monsters in sight! Vanquished Creatures 3 jackals (D:3) A ball python (D:2) A goblin (D:2) A kobold (D:2) 2 rats 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 7 | D:2 | Found Gekk's Antique Weapon Emporium. 100 | D:3 | Reached XP level 2. HP: 10/15 MP: 0/5 106 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 106 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 106 | D:3 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 107 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, serial_shops, shop D:2: layout_loops_cross, serial_undead, serial_undead_f, serial_undead_d, serial_undead_a, serial_shops, shop, minmay_misc_feat_diagonals, minmay_misc_feat_pillars, minmay_distorted D:3: layout_basic, gammafunk_temple_overflow_forgotten, mainiacjoe_overflow_alcove_4, uniq_robin Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Punch || 1 Throw: Dart || 1 Cast: Sandblast || 8 Drink: Mutation || 1 Armour: Robe || 5 Dodge: Dodged || 6