Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16494972661633237817 (custom seed) 2 vercuchi0 the Digger (level 1, 10/10 HPs) Began as a Gargoyle Earth Elementalist on May 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (83 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 83, Time: 00:00:32 Health: 10/10 AC: 4 Str: 11 XL: 1 Next: 40% Magic: 2/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, horns 1, MP-powered wands, efficient magic 1, feed off suffering 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 1.5 Dodging + Level 2.3 Stealth + Level 2.0 Spellcasting + Level 1.2 Conjurations + Level 3.7 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 12% N/A 14% 3 Stone Arrow Conj/Erth 16% 3d8 24% 3 Brom's Barrelling Bould Conj/Erth 8% 2d4 63% 4 Petrify Alch/Erth 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You have a pair of small horns on your head. You expend magic power (3 MP) to strengthen your wands. Spells you cast cost 1 less MP (to a minimum of 1). You can sometimes gain power from killing poisoned or drained foes. Message History Found a scroll labelled PYUXIN EZYG. You encounter an endoplasm. The endoplasm quivers. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You miscast Sandblast. Nothing appears to happen. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You miscast Sandblast. Nothing appears to happen. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! Found a ring mail and a whip. You encounter a bat. Found a stone staircase leading down. The bat closely misses you. Your magical contamination has completely faded away. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat barely misses you. You hit the bat. You kill the bat! Found a yellow potion. d - a yellow potion It was a potion of mutation. You feel extremely strange. Vile energies swirl pleasantly through your soul. You gain a new grip on the flow of your magic. A pair of horns grows on your head! You feel your magical essence link to the dungeon's wands. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #. #.#### ## .... >. #.#####.# #@....#.# ####....###. #........ ######...####. #........#..# #...).......# ##.[.....##.## ############..###..## ... .#..?...............# ### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 82 | D:1 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 82 | D:1 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 82 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 82 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 83 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, lexackson_kobold_supper Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Sandblast || 2 Drink: Mutation || 1 Armour: Robe || 1 Dodge: Dodged || 2