vercuchi0 Level 1 of the Dungeon [Shop] Joonuoso's Assorted Antiques a +1 hat (220 gold) a phial of floods (800 gold) a +0 whip (50 gold) a potion of attraction (60 gold) a +0 leather armour (40 gold) a phantom mirror (800 gold) a +0 scale mail (80 gold) a scroll of enchant weapon (150 gold) a +0 hat (80 gold) a lightning rod (4/4) (800 gold) a scroll of teleportation (60 gold) (0, 0, D:1) a +0 mace (3, 26, D:1) a +0 leather armour (11, 47, D:1) a +0 club a stone (11, 48, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, 41, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 43, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 44, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 36, D:1) a +0 club (37, 37, D:1) a +0 dagger a kobold skeleton (38, 17, D:1) a +0 robe (46, 20, D:1) a +0 mace (49, 7, D:1) 4 stones (60, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (60, 12, D:1) a +0 club a kobold corpse (skeletalised by now) (61, 18, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 11, D:2) a +0 club (7, -1, D:2) a hobgoblin skeleton (14, -8, D:2) a +0 club a +0 sling a goblin skeleton (15, -1, D:2) a +0 war axe (18, 12, D:2) a +0 dagger a goblin skeleton (19, -14, D:2) a rat skeleton (24, 12, D:2) the felid corpse of Natasha (skeletalised by now) (26, 9, D:2) a parchment of Shock (27, -19, D:2) a rat skeleton (28, -21, D:2) an adder skeleton (31, -30, D:2) the felid skeleton of Natasha (33, 26, D:2) a +0 club 2 stones (54, 6, D:2) a rat corpse (skeletalised by now) (56, -4, D:2) a +0 hammer (58, 1, D:2) a staff of air Level 3 of the Dungeon (0, 0, D:3) a +0 spear (0, 11, D:3) a potion of curing (8, 15, D:3) a +0 dagger a goblin corpse (9, 19, D:3) a +0 dagger a goblin corpse (9, 20, D:3) a ball python corpse (10, 16, D:3) a parchment of Swiftness (13, 8, D:3) a ball python corpse (14, 11, D:3) the +5 whip "Rikhour" {freeze, ^Drain Will++} ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. It cannot be enchanted further. (16, 5, D:3) a +0 dagger (17, 9, D:3) a +0 club