vowov the Dungeon [Shop] Keemn's Gadget Emporium a sack of spiders (280 gold) a phial of floods (560 gold) a wand of flame (34/48) (252 gold) a phial of floods (560 gold) a wand of confusion (18/48) (210 gold) a +0 rod of inaccuracy (10/10) (1050 gold) a wand of acid (9/15) (364 gold) a wand of iceblast (4/15) (112 gold) a phial of floods (560 gold) a phantom mirror (420 gold) [Shop] Afysob's Magic Scroll Shoppe a scroll of remove curse (42 gold) a scroll of fear (49 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of random uselessness (14 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) [Shop] Moacsamo's Antique Armour Emporium a cursed +0 leather armour (3 gold) a +0 helmet (135 gold) a +0 chain mail (135 gold) a +0 scale mail (120 gold) the +3 scale mail of Darkness {Regen+ rCorr} (948 gold) It increases your rate of regeneration. It protects you from acid and corrosion. a +0 robe (21 gold) a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +0 chain mail (135 gold) a +0 robe (21 gold) the +0 pair of boots "Kaerchug" {MR+ Str+2} (639 gold) It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 cloak (135 gold) a +0 cloak (135 gold) a +0 leather armour (60 gold) a cursed +0 pair of gloves (45 gold) [Shop] Kubithoy's Food Shoppe a bread ration (70 gold) a bread ration (70 gold) a bread ration (70 gold) a meat ration (70 gold) 2 fruits (42 gold) a slice of pizza (21 gold) a slice of pizza (21 gold) a beef jerky (21 gold) a bread ration (70 gold) a bread ration (70 gold) a bread ration (70 gold) a slice of pizza (21 gold) (0, 0, D) the Orb of Zot (8, -37, D) a +5 longbow of velocity (8, -36, D) the +5 great mace "Faor" {flame, +Inv rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. (8, -35, D) the +5 bardiche "Gaenerir" {elec, *Noise rPois rF+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. (8, -34, D) the +5 triple crossbow of Usetiupt {speed, +Inv Int-3 Dex-3 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (-3). It lets you turn invisible. It makes you more stealthy. (8, -33, D) a +5 demon trident of venom (8, -32, D) the +5 demon blade "Loddus" {freeze, rElec rN+ MR- Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (8, -31, D) the +5 glaive "Yclyd" {antimagic, rF+ rN+ Dex-2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (8, -27, D) a +4 robe of resistance (8, -26, D) a +0 gold dragon armour (8, -25, D) a +2 pair of gloves (8, -24, D) a +0 helmet of see invisible (8, -23, D) a +2 cloak (8, -22, D) the +0 naga barding "Coynuc" {Dex+2} It affects your dexterity (+2). (8, -21, D) a +2 swamp dragon armour (8, 2, D) a crystal ball of energy (12, -18, D) 12 stones (12, -16, D) a +0 robe (12, -15, D) the +2 pair of gloves of Eternity {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (12, -14, D) 23 stones (12, -11, D) 3 needles of sleeping (12, -4, D) a +0 trident (12, -2, D) a scroll of amnesia (12, 1, D) the +7 long sword "Hydrabane" {slice, Str+3 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-3). (12, 2, D) a sack of spiders (12, 4, D) a phantom mirror (12, 6, D) a +1 hand crossbow of freezing (20, -43, D) an uncursed amulet of regeneration (20, -40, D) an uncursed amulet of regeneration (20, -35, D) a +1 demon blade of electrocution (20, -34, D) a +2 executioner's axe (20, -33, D) a +4 demon blade (20, -32, D) a +4 battleaxe (20, -31, D) a +4 glaive (20, -30, D) a +4 double sword (20, -26, D) a +4 robe (20, -25, D) the +0 cloak of Minor Irritation {*Confuse rPois rCorr} It protects you from poison. It protects you from acid and corrosion. It may confuse you when you take damage. (20, -24, D) a +1 cloak of magic resistance (20, -23, D) a +5 chain mail of fire resistance (20, -22, D) a +1 pair of gloves (20, -21, D) a +1 pair of boots (32, -45, D) an uncursed ring of see invisible (32, -42, D) a +3 broad axe (32, -41, D) a +2 demon blade of freezing (32, -40, D) a +1 battleaxe (32, -39, D) a +0 triple sword (32, -38, D) a +2 battleaxe of flaming (32, -37, D) a +3 quick blade (32, -36, D) a +3 dire flail (32, -35, D) a +3 broad axe (32, -33, D) a +0 swamp dragon armour (32, -32, D) a +1 helmet (32, -31, D) a +1 fire dragon armour (32, -30, D) a +2 pair of boots of stealth (32, -29, D) a +1 cloak (32, -28, D) a +1 centaur barding (32, -27, D) a +1 large shield (32, -26, D) a +1 cloak (40, -44, D) a cursed ring of loudness (40, -43, D) a sack of spiders (40, -42, D) 23 arrows (40, -7, D) a +0 giant club (40, -5, D) a potion of degeneration (40, 0, D) a +0 pair of boots (40, 1, D) a +0 helmet (40, 2, D) a +0 pair of gloves (40, 3, D) a +0 pair of gloves (44, -14, D) 2 scrolls of amnesia (44, -13, D) an uncursed staff of energy (44, -12, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +4 quarterstaff of speed a +2 halberd of venom a +3 war axe of chopping a +2 rapier of venom (44, -10, D) a +0 cloak