waagh Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, -43, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 0, D:1) a bat skeleton (7, -2, D:1) 4 large rocks (8, -1, D:1) 5 stones (12, -31, D:1) a +0 club (13, -9, D:1) a quokka corpse (skeletalised by now) (15, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, -29, D:1) a +0 club a hobgoblin skeleton (24, -1, D:1) a ball python corpse (skeletalised by now) (27, 3, D:1) a rat corpse (skeletalised by now) (28, -33, D:1) a staff of earth (31, -2, D:1) a +0 club (32, -32, D:1) a +0 club (33, -32, D:1) a +0 dagger (36, 12, D:1) a +0 dagger (40, 4, D:1) a +0 helmet (49, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (10, -11, D:2) 5 stones a bat corpse (skeletalised by now) (11, 11, D:2) a +0 sling a +0 dagger (18, -24, D:2) 6 stones (22, -15, D:2) a +0 robe (28, -16, D:2) 8 stones (28, -11, D:2) a +0 leather armour (29, -28, D:2) an adder corpse (skeletalised by now) (29, -14, D:2) a +0 dagger a +0 sling (29, 24, D:2) a +0 flail (32, -9, D:2) a +0 club (38, -31, D:2) 6 javelins (39, 2, D:2) a quokka skeleton (41, -32, D:2) a +0 short sword (42, -38, D:2) 6 stones (53, -33, D:2) a +0 dagger a +0 robe (56, 2, D:2) the +2 scale mail "Cingihall" {Harm rPois} rPois: It protects you from poison. Harm: It increases damage dealt and taken. Level 3 of the Dungeon (0, 0, D:3) a +0 shortbow (3, -6, D:3) a +0 ring mail (13, 5, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 5, D:3) a +0 whip (19, 4, D:3) 4 stones (22, -15, D:3) a +0 robe (42, 2, D:3) a +0 giant club (46, -14, D:3) a +0 buckler (46, 18, D:3) a +6 ring of intelligence (59, -19, D:3) a +0 short sword