waagh Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (5, -2, D:1) 6 poisoned darts (6, -11, D:1) a rat corpse (skeletalised by now) (13, -4, D:1) a +0 whip (16, 19, D:1) a +0 robe (24, 7, D:1) a +0 whip (28, 33, D:1) a +0 ring mail (36, 33, D:1) 3 poisoned darts (43, -2, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Nicik's Armour Shoppe a +0 robe (9 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (560 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. the +0 scale mail "Gemun" {-Tele Harm rF+ Int+2} (212 gold) Int+2: It affects your intelligence (+2). rF+: It protects you from fire. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. a +0 scale mail (56 gold) a +0 robe (9 gold) an orb of mayhem (182 gold) a +0 ring mail (56 gold) a +0 chain mail (63 gold) an orb of guile (182 gold) (0, 0, D:2) a +0 leather armour (3, 39, D:2) 4 poisoned darts (9, 0, D:2) a +0 leather armour (11, 49, D:2) a +0 short sword a kobold corpse (skeletalised by now) (19, 15, D:2) an adder corpse (skeletalised by now) (21, 0, D:2) 5 poisoned darts (23, 38, D:2) a rat corpse (skeletalised by now) (25, 5, D:2) 3 stones (26, 35, D:2) a +0 sling (36, 48, D:2) a +0 dagger (39, -4, D:2) a +0 ring mail (44, 38, D:2) a +4 short sword of holy wrath a +0 robe (51, 26, D:2) a frilled lizard corpse (skeletalised by now) (56, 24, D:2) an orb of mayhem Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -5, D:3) a +0 robe (13, 6, D:3) a +0 club