waagh Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (9, -35, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (12, -21, D:1) a bat corpse (skeletalised by now) (17, 11, D:1) a quokka corpse (skeletalised by now) (24, -35, D:1) a hobgoblin corpse (skeletalised by now) (27, -35, D:1) a rat corpse (skeletalised by now) (32, -27, D:1) a +0 dagger a goblin skeleton (45, -30, D:1) a naga skeleton (45, -29, D:1) a gnoll skeleton (45, -28, D:1) a minotaur skeleton (45, -26, D:1) a +0 whip (46, -30, D:1) an orc skeleton (46, -28, D:1) a merfolk skeleton (47, -46, D:1) a +0 dagger (47, -30, D:1) a draconian skeleton (47, -29, D:1) a demonspawn skeleton (47, -28, D:1) an elf skeleton (56, -1, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, -3, D:2) a potion of curing (3, -2, D:2) 7 gold pieces (3, -1, D:2) the +5 ring mail of Temytec {rElec Int+3 Dex-5} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (4, -20, D:2) a +0 robe (4, -3, D:2) a potion of lignification (4, -2, D:2) a +0 quarterstaff (4, -1, D:2) 12 gold pieces (5, -3, D:2) 5 gold pieces (5, -2, D:2) a scroll of identify (5, -1, D:2) a +0 dagger (12, -6, D:2) a jackal corpse (skeletalised by now) (17, 12, D:2) a bat corpse (skeletalised by now) (18, -30, D:2) a +0 short sword (20, -9, D:2) a +0 dagger (22, -3, D:2) a rat corpse (skeletalised by now) (28, -33, D:2) a +0 morningstar of protection (28, -13, D:2) 4 poisoned darts (40, -8, D:2) an adder corpse (skeletalised by now) (42, -24, D:2) an adder skeleton (42, -12, D:2) a +0 club (42, -7, D:2) a +2 whip of freezing (43, 5, D:2) a +2 whip of flaming 5 stones (47, -1, D:2) a +0 dagger (49, -33, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (2, -17, D:3) a +0 club an orc skeleton (3, -2, D:3) 2 poisoned darts (6, 9, D:3) a frilled lizard corpse (skeletalised by now) (22, -19, D:3) an orb of guile (24, -21, D:3) a +0 whip a kobold corpse (skeletalised by now) (33, 11, D:3) a bat skeleton (44, -5, D:3) a frilled lizard corpse (skeletalised by now) (46, -27, D:3) an orb of stardust (50, -4, D:3) the +0 helmet of Elef {Ice} Ice: It increases the power of your Ice spells. It cannot be enchanted further. Level 4 of the Dungeon (15, 2, D:4) a +0 mace (18, 34, D:4) a +0 dagger (20, -3, D:4) an iguana skeleton (21, 15, D:4) a +0 halberd a +0 halberd a gnoll corpse (skeletalised by now) (22, 14, D:4) a +0 club (23, 6, D:4) a +0 whip of flaming a +0 robe (29, 29, D:4) a +0 rapier (29, 31, D:4) an orb of pyromania (30, 2, D:4) 2 stones a +0 whip of draining (32, 7, D:4) a +0 club (40, 34, D:4) a +0 club a kobold skeleton Level 5 of the Dungeon (2, -8, D:5) 6 atropa-tipped darts (8, -5, D:5) a +0 whip a +0 leather armour (22, -5, D:5) a quokka corpse (skeletalised by now) (25, -18, D:5) a +0 whip (29, -2, D:5) a +0 mace a +0 leather armour an orc corpse (30, 6, D:5) a +0 hand axe a +0 ring mail a +0 club an orc corpse a gnoll corpse (30, 7, D:5) a +0 spear (30, 8, D:5) a +0 whip a gnoll corpse (33, -5, D:5) a +0 short sword a +0 chain mail a bombardier beetle corpse (33, 5, D:5) a +0 club a +0 chain mail (35, 3, D:5) a +0 dagger (43, 1, D:5) a scorpion corpse (44, 15, D:5) a bombardier beetle corpse (44, 16, D:5) a +0 war axe an orc corpse (45, 1, D:5) a +0 pair of gloves of fire