waagh Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 8, D:1) a +0 hand axe (13, 44, D:1) a ball python corpse (skeletalised by now) (15, 27, D:1) a rat skeleton (21, 26, D:1) a ring of magical power (27, 3, D:1) a +0 whip (36, -6, D:1) a +0 whip (36, 8, D:1) a rat skeleton (37, 35, D:1) a quokka corpse (skeletalised by now) (40, 3, D:1) a quokka skeleton (40, 20, D:1) a +0 club a goblin skeleton (42, 22, D:1) a +0 short sword 3 stones (53, 7, D:1) a hobgoblin skeleton (56, 22, D:1) a rat corpse (skeletalised by now) (57, 24, D:1) a rat corpse (skeletalised by now) (57, 30, D:1) a rat corpse (skeletalised by now) (59, 28, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (9, -2, D:2) a +0 hammer (9, 22, D:2) a +0 ring mail (14, 12, D:2) a +0 spear (15, 18, D:2) a +0 chain mail (15, 25, D:2) a +0 mace (21, 8, D:2) a +0 dagger (38, 33, D:2) an adder corpse (skeletalised by now) (40, 32, D:2) a hobgoblin corpse (skeletalised by now) (45, 5, D:2) a ball python corpse (skeletalised by now) (50, 23, D:2) a quokka corpse (skeletalised by now) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (3, 12, D:3) an orb of glass (5, -8, D:3) a quokka skeleton (5, 29, D:3) a frilled lizard corpse (skeletalised by now) (7, 12, D:3) a frilled lizard skeleton (8, -7, D:3) a jackal skeleton (10, -5, D:3) a +0 ring mail (12, 25, D:3) a +0 chain mail (16, 23, D:3) a jackal skeleton a jackal skeleton a jackal skeleton (21, 4, D:3) a +0 dagger a +0 club a goblin skeleton (22, 4, D:3) a +0 club a +0 dagger (24, 3, D:3) a +0 club a +3 dagger a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (24, 19, D:3) a +0 club 3 stones (25, 3, D:3) a +0 club a +0 short sword a +0 animal skin a +0 robe (26, 3, D:3) a +0 dagger of venom (27, -3, D:3) a +0 flail (27, 3, D:3) a +0 dagger a goblin skeleton a hobgoblin skeleton (31, -12, D:3) a +0 short sword a +0 scale mail the human skeleton of Terence (33, -6, D:3) a +0 club a +0 club a +0 dagger a goblin skeleton a goblin skeleton (34, -6, D:3) a +0 whip a kobold skeleton (34, -5, D:3) a bat skeleton (36, 8, D:3) a +0 halberd (40, 3, D:3) a +0 spear (42, 5, D:3) a +2 heavy flail (44, -10, D:3) a +0 dagger a +0 leather armour (44, -6, D:3) a jackal corpse (skeletalised by now) (45, -12, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (45, -10, D:3) a +0 hand axe a +0 war axe (46, -16, D:3) a +0 club 2 stones a kobold corpse (skeletalised by now) (46, -9, D:3) a +0 whip an orc corpse (skeletalised by now) (46, -6, D:3) a jackal corpse (skeletalised by now) (48, -13, D:3) a +0 whip (49, -14, D:3) a +0 hand axe (54, -14, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (12, 26, D:4) a +3 whip 4 poisoned darts a +0 leather armour (12, 57, D:4) a +0 falchion (13, 57, D:4) a +0 war axe (14, 25, D:4) a +0 leather armour a +0 flail of draining the human skeleton of Edmund (14, 57, D:4) a +0 dagger a +0 robe a +0 club a +0 chain mail a +0 hand axe (23, 42, D:4) a quill talisman (34, 57, D:4) a +0 quarterstaff (37, 50, D:4) a hobgoblin skeleton (38, 30, D:4) 2 stones a +0 short sword (41, 25, D:4) a +0 robe a +2 dagger of freezing a +0 robe a +2 dagger of speed a +0 chain mail 3 boomerangs a +0 club an orc skeleton (41, 26, D:4) a +0 hand axe an orc skeleton Level 5 of the Dungeon (8, 15, D:5) a +0 leather armour (13, 36, D:5) a +0 ring mail (14, -4, D:5) a scroll of noise (21, 34, D:5) a +0 giant club (26, 42, D:5) a +0 whip (27, 42, D:5) a +0 whip a +0 club a +0 spear a +0 ring mail a +0 spear a +0 flail (30, -14, D:5) a +0 whip (33, -13, D:5) a staff of necromancy (51, 41, D:5) a +0 great sword Level 6 of the Dungeon (0, 0, D:6) a staff of fire (6, -5, D:6) a +0 sling a +0 animal skin a +0 mace a +0 animal skin (6, 8, D:6) a +0 mace a +0 dagger a +0 robe (6, 9, D:6) a +0 vampiric spear (8, -7, D:6) a +0 flail a +0 ring mail (9, -4, D:6) a +0 club a +0 animal skin (9, -3, D:6) a +0 club a +0 leather armour (9, 6, D:6) a +0 dagger (14, 17, D:6) a +0 whip (14, 18, D:6) a +0 hand axe (14, 20, D:6) a +0 dagger (15, 16, D:6) a +0 hand axe (16, 15, D:6) a +0 hand axe a +0 scale mail a +0 club a +0 leather armour (16, 16, D:6) a +0 short sword a +0 scale mail a +0 glaive a +2 robe of positive energy (18, -6, D:6) a +0 sling (36, 15, D:6) a +0 club (39, 4, D:6) a +0 crystal plate armour (39, 19, D:6) a +0 spear (50, 21, D:6) a +0 giant club (53, -1, D:6) a +0 chain mail Level 7 of the Dungeon [Shop] Ocviliu's Armour Shop a +0 leather armour of cold resistance (135 gold) a +1 buckler of poison resistance (202 gold) a +1 pair of gloves of parrying (247 gold) a +2 leather armour of poison resistance (240 gold) the +5 leather armour "Noub" {rElec Str+6} (804 gold) rElec: It insulates you from electricity. Str+6: It affects your strength (+6). It cannot be enchanted further. a +1 helmet of intelligence (247 gold) a +2 scale mail of poison resistance (270 gold) the +0 plate armour of the Evening Star {Int+3 Dex+2} (532 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +2 pair of boots of earth (472 gold) (9, 17, D:7) a +1 short sword of flaming a +0 leather armour (13, 27, D:7) a +0 plate armour (18, 28, D:7) a +0 robe (26, 9, D:7) a +0 spear (29, 10, D:7) a +0 spear a +0 leather armour a +0 whip (30, 10, D:7) a +0 flail (30, 11, D:7) a +0 flail (31, 9, D:7) a +0 flail (35, 13, D:7) a scarf of harm (35, 33, D:7) a +0 dagger a +2 robe of cold resistance Level 8 of the Dungeon (13, 16, D:8) a parchment of Construct Spike Launcher (14, -4, D:8) a +0 dagger a +0 robe (14, -3, D:8) a +0 dagger a +0 ring mail (15, -12, D:8) a parchment of Animate Dead (15, -4, D:8) a +3 hand axe of venom a +0 ring mail (16, -7, D:8) a +0 robe (16, 28, D:8) a +0 scale mail (23, 28, D:8) a +0 battleaxe a +0 robe (25, 28, D:8) a +0 mace (27, -5, D:8) a +0 chain mail (27, 29, D:8) a +0 great sword a +0 robe (28, -10, D:8) a +0 shortbow (28, 29, D:8) a +4 battleaxe a +0 robe a +3 battleaxe a +0 robe (30, 9, D:8) a +0 dagger (33, -23, D:8) a +0 dagger a +0 robe (38, 7, D:8) a +3 short sword a +0 robe (39, -13, D:8) a +2 leather armour of fire resistance (41, 17, D:8) 3 poisoned darts (44, 25, D:8) a +0 dagger a +0 leather armour (45, 24, D:8) a +0 dagger a +0 robe (45, 27, D:8) a +0 war axe (46, 26, D:8) a +0 short sword a +2 leather armour of fire resistance (46, 27, D:8) a +0 dagger a +0 robe (50, 2, D:8) a +5 great sword of freezing a +0 robe a +0 dagger a +0 robe (50, 6, D:8) a +0 short sword (51, 3, D:8) a +0 short sword 3 stones a +0 dagger a +0 short sword (52, 2, D:8) a +3 short sword a +0 robe Level 9 of the Dungeon (17, -3, D:9) a +0 hand axe (18, -4, D:9) a +0 whip a +0 ring mail of poison resistance (19, -6, D:9) a +0 club a +0 leather armour (20, -6, D:9) a +0 dagger a +0 robe (21, -6, D:9) a +0 flail a +0 leather armour (24, 10, D:9) a +0 leather armour (26, 12, D:9) a +0 giant club a +0 giant club (27, -2, D:9) a +0 giant club a +0 giant spiked club (28, 24, D:9) a +0 leather armour (35, 4, D:9) a +0 quarterstaff (37, 18, D:9) a +0 short sword (44, 4, D:9) 4 gold pieces a +0 dagger a +0 robe a parchment of Shock (45, 4, D:9) 6 gold pieces a +0 dagger a +0 robe (51, 12, D:9) a +0 whip (52, 16, D:9) a +0 whip (52, 41, D:9) a +0 leather armour 5 poisoned darts (53, 15, D:9) a +0 club 4 stones (54, 12, D:9) a +2 vampiric dagger 3 stones (54, 13, D:9) a +0 dagger 2 poisoned darts (54, 14, D:9) a +0 dagger (54, 38, D:9) a +0 long sword Level 10 of the Dungeon (5, -10, D:10) a +0 giant spiked club a +0 giant club (5, 15, D:10) a +0 morningstar a +0 robe a +0 dagger 4 stones a +0 whip a +3 great sword a +0 robe (5, 16, D:10) a +0 halberd a +0 robe a +1 spear a +0 robe (5, 17, D:10) a +1 flail a +0 robe (8, 19, D:10) a +0 short sword (16, 11, D:10) a parchment of Passwall (24, -23, D:10) a +0 quarterstaff (35, -3, D:10) a +0 falchion (38, -13, D:10) a +0 ring mail (43, -18, D:10) a +0 ring mail (53, 17, D:10) a +0 ring mail (54, 20, D:10) a +0 dagger a +0 robe (55, 22, D:10) a +0 leather armour (56, 23, D:10) a +0 kite shield Level 11 of the Dungeon [Shop] Vomp's Magic Scroll Emporium a scroll of enchant weapon (82 gold) a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a scroll of silence (unknown) (104 gold) a scroll of amnesia (44 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) (0, 0, D:11) a +0 flail (7, -8, D:11) 2 large rocks (8, 24, D:11) 5 boomerangs (11, -18, D:11) 4 javelins (11, 14, D:11) a +0 dagger (13, 20, D:11) a +0 war axe a +0 robe (13, 21, D:11) a +0 giant spiked club a +0 giant spiked club (20, -19, D:11) a +0 chain mail (29, 9, D:11) a +0 scale mail (37, -10, D:11) a +0 morningstar (41, -6, D:11) a potion of moonshine Level 12 of the Dungeon [Shop] Vaciocimn's Antique Armour Emporium the +1 plate armour of Pijex {rElec Regen+ Str-2} (623 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (1974 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 chain mail of the Known World {Str+2 Int+2 Dex+3} (526 gold) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 pair of gloves of stealth (218 gold) a scarf of invisibility (228 gold) a +2 pair of gloves of dexterity (408 gold) a +3 ring mail of positive energy (437 gold) the +4 skin of Zhor {*Englaciate rC+++ SInv} (1263 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. a +2 robe of positive energy (283 gold) (4, -31, D:12) the +0 ring mail "Reud Jiuro" {rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 flail (6, -28, D:12) a +5 ring of evasion Level 13 of the Dungeon (0, 0, D:13) a potion of attraction (4, 0, D:13) a parchment of Foxfire (8, -17, D:13) a scroll of teleportation the Ecumenical Temple Level 1 of the Lair of Beasts (13, 27, Lair:1) a +0 helmet (23, 29, Lair:1) a +0 rapier (26, 7, Lair:1) a +0 quarterstaff (31, -17, Lair:1) 3 javelins Level 2 of the Lair of Beasts (26, -13, Lair:2) a +0 hand axe Level 3 of the Lair of Beasts (2, 2, Lair:3) 21 gold pieces (3, 2, Lair:3) a wand of charming (2) (4, 1, Lair:3) 5 gold pieces