waagh Level 1 of the Dungeon (6, -15, D:1) a +0 club (11, -16, D:1) a +0 ring mail (19, 8, D:1) a +0 club (23, -21, D:1) a hobgoblin corpse (skeletalised by now) (27, -21, D:1) a rat corpse (skeletalised by now) (34, 19, D:1) a +0 hand axe (36, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 sling (4, 40, D:2) a +0 whip 5 stones (6, 25, D:2) a hobgoblin corpse (skeletalised by now) (31, 5, D:2) a +0 robe (32, -8, D:2) a rat corpse (skeletalised by now) (36, 10, D:2) a bat corpse (skeletalised by now) (40, 22, D:2) a bat corpse (skeletalised by now) (46, -1, D:2) a +0 sling a +0 club (61, 23, D:2) the +1 robe of Guzeaten {*Slow rF+ Will+ Str+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. Level 3 of the Dungeon (12, -15, D:3) an adder corpse (skeletalised by now) (14, 12, D:3) the inkwell talisman of Marbles {Dex+3} [inkwell talisman] Dex+3: It affects your dexterity (+3). (19, -5, D:3) a quill talisman (21, -8, D:3) a jackal corpse (skeletalised by now) (23, 10, D:3) a jackal corpse (skeletalised by now) (26, 17, D:3) a +0 dagger (34, 1, D:3) a jackal skeleton (34, 2, D:3) a frilled lizard skeleton (39, 6, D:3) a hobgoblin skeleton (39, 20, D:3) a +0 whip (49, -22, D:3) a ring of magical power (63, -5, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse