Dungeon Crawl Stone Soup version 0.35-a0-752-g9a013e2f2f (webtiles) character file. Game seed: 9315198222941362693 32 waagh the Vexing (level 3, 0/27 HPs) Began as a Formicid Hexslinger on July 24, 2026. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (827 turns). waagh the Vexing (Formicid Hexslinger) Turns: 827, Time: 00:00:44 Health: 0/27 AC: 2 Str: 12 XL: 3 Next: 42% Magic: 2/4 EV: 11 Int: 14 God: Gold: 27 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -4), weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of enchant armour {unknown} Potions d - a potion of might {unknown} h - a potion of haste f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 1.8 Fighting * Level 2.7 Ranged Weapons + Level 2.1 Dodging - Level 1.1 Spellcasting + Level 4.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder bites you. The adder closely misses you. There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the adder. The adder barely misses you. The quokka bites you. The adder closely misses you. You shoot a sling bullet. The sling bullet misses the adder. The quokka closely misses you. The adder misses you. The quokka bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. The adder bites you. The quokka bites you. The adder misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The quokka bites you. The adder barely misses you. The adder bites you. The quokka bites you. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The adder bites you. The quokka bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. The adder barely misses you. The quokka barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You shoot a sling bullet. The sling bullet closely misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The quokka completely misses you. The adder misses you. The quokka misses you. You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. You kill the adder! The jinxing sprites lose interest in you. * * * LOW HITPOINT WARNING * * * You feel sick. The quokka bites you. You die... #.#.#...#.#.#.#####.#....# #...#†..#...# #.#.##.# # #.#...#.#.#.### #.#. #.. #...##.##...#... #.#.#### #.#.......#.#.## #..... ...##.###.##...# ###### .#...........#.# . #.###.###.##...# .........@r...# #.###.###.###.## ## ## ..., ..# #.... .# #.... .# ##### # You could see a quokka. Vanquished Creatures 2 adders (D:2) 2 endoplasms 2 hobgoblins 2 jackals (D:2) A quokka (D:1) 3 ball pythons 2 bats (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waagh the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 160 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 602 | D:2 | Reached XP level 3. HP: 4/26 MP: 4/4 605 | D:2 | Learned a level 2 spell: Jinxbite 790 | D:2 | Reached skill level 4 in Hexes 827 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring, minmay_pentomino_x4 D:2: layout_basic, nicolae_concentric_dashed_squares_mild, minmay_misc_feat_alley Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Hexes | 4 | 4.0 Fighting | | 1.8 Ranged Weapons | | 2.7 Spellcasting | | 1.1 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 76 Cast: Jinxbite || 2 Read: Identify || 1 Blinking || 1 Armour: Robe || 31 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 848 | 848 | 0 | 87 | 593 | 2 | 424.0 | Dungeon | 848 | 848 | 0 | 87 | 593 | 2 | 424.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 597 daAuts D:2: 251 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+