waagh Level 1 of the Dungeon (6, -4, D:1) a ball python corpse (skeletalised by now) (7, -3, D:1) a +0 club (9, 19, D:1) a frilled lizard corpse (skeletalised by now) (10, 0, D:1) a +0 leather armour (11, -9, D:1) an orb of pyromania (19, 9, D:1) a +0 dagger (20, -3, D:1) 5 boomerangs (20, 9, D:1) a +0 dagger a kobold skeleton (21, 20, D:1) a +0 club a kobold skeleton (21, 21, D:1) a frilled lizard skeleton (23, 11, D:1) a +0 club a +0 club a goblin skeleton a goblin skeleton (39, 8, D:1) a +0 hand axe (39, 12, D:1) a +0 robe (40, 2, D:1) a +0 robe (41, 20, D:1) a ball python corpse (skeletalised by now) (42, 9, D:1) a +0 sling (42, 10, D:1) a frilled lizard skeleton (43, -3, D:1) a rat skeleton (46, 10, D:1) a +0 dagger (46, 11, D:1) a ball python skeleton (47, 25, D:1) a +0 short sword (49, 24, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (1, -27, D:2) an adder corpse (skeletalised by now) (5, -38, D:2) an adder skeleton (5, -15, D:2) a +0 mace (6, -12, D:2) a ball python corpse (skeletalised by now) (7, -6, D:2) a +0 robe (13, -14, D:2) a +0 rapier (15, -28, D:2) a +0 short sword a kobold skeleton (20, -25, D:2) a +0 short sword (27, -5, D:2) a rat corpse (skeletalised by now) (28, -33, D:2) a +0 dagger (31, -19, D:2) an adder corpse (skeletalised by now) (39, -29, D:2) a ball python skeleton (39, -13, D:2) a bat skeleton (40, -16, D:2) a +0 short sword of holy wrath (42, -34, D:2) a +0 dagger (42, 6, D:2) a +0 scythe a +0 robe (54, 6, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (7, -16, D:3) a jackal corpse (skeletalised by now) (8, -15, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, -5, D:3) a bat corpse (skeletalised by now) (17, 15, D:3) a bat corpse (skeletalised by now) (21, 16, D:3) a +0 dagger a kobold corpse (skeletalised by now) (34, -7, D:3) a +0 hand axe (34, 12, D:3) the +0 scale mail "Zycyeklo" {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. It cannot be enchanted further. (35, -13, D:3) a jackal skeleton (35, 31, D:3) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (36, -14, D:3) a +0 club a goblin skeleton (36, 32, D:3) a +0 club a gnoll corpse (skeletalised by now) (37, -12, D:3) a jackal skeleton (42, 5, D:3) a +0 club (53, 16, D:3) a +0 robe (57, -7, D:3) the +8 war axe of Growth {spect, Will++ Int+4 Dex-5} Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (61, -10, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Kinichev's Firing Range 4 darts of disjunction (36 gold) a +0 triple crossbow (200 gold) 3 silver javelins (270 gold) a +0 longbow (110 gold) a +2 hand cannon of flaming (606 gold) a +0 triple crossbow (200 gold) 3 large rocks (45 gold) (0, 0, D:4) a stone a stone (1, 0, D:4) a throwing net (1, 1, D:4) a stone (1, 3, D:4) a stone (2, 0, D:4) a stone (2, 4, D:4) a javelin (5, -9, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (10, 10, D:4) a +0 hand axe (10, 12, D:4) a +0 short sword (10, 31, D:4) the +0 ring mail of the Tick {rElec rF+ Regen+ SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (11, -22, D:4) a +0 club a goblin corpse (skeletalised by now) (12, -1, D:4) a +0 mace (16, -2, D:4) a +0 long sword (16, 2, D:4) a boomerang (20, -15, D:4) a +0 robe (32, -10, D:4) a ball python skeleton (35, -13, D:4) a frilled lizard skeleton an adder skeleton (54, -8, D:4) a +0 ring mail Level 5 of the Dungeon (7, -11, D:5) a +0 leather armour a +0 club an orc skeleton (7, 16, D:5) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (7, 17, D:5) a +0 whip (7, 21, D:5) a +0 ring mail (8, -12, D:5) a +0 ring mail a +0 ring mail a +0 short sword a +0 dagger an orc skeleton an orc skeleton (8, -11, D:5) a +0 robe a +0 dagger (8, 17, D:5) a +0 dagger a +0 robe (9, 17, D:5) a +0 club (11, 20, D:5) a +0 spear (20, 1, D:5) a +2 rapier of holy wrath (41, 0, D:5) an adder corpse (skeletalised by now) (46, -12, D:5) a +1 shortbow of freezing (56, -10, D:5) an adder corpse (skeletalised by now) (60, -6, D:5) a +0 spear (60, 24, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (60, 25, D:5) a +0 hand axe a +0 morningstar (61, 24, D:5) a +0 flail an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (14, 20, D:6) a +0 mace (15, 20, D:6) a +0 club (15, 21, D:6) a +0 hand axe a +0 leather armour (17, 1, D:6) a +7 spear a +0 whip a +0 scale mail (17, 20, D:6) a +0 dagger a +0 robe (18, 1, D:6) a +0 spear (18, 4, D:6) a +0 whip (19, 2, D:6) a +0 spear (19, 3, D:6) a +0 giant club (19, 4, D:6) a +0 spear (21, -27, D:6) a +0 dagger (23, -26, D:6) a +0 shortbow (46, -20, D:6) a +0 robe Level 7 of the Dungeon [Shop] Osed's Tiny Tomes the Guide on Incineration (651 gold) Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Fire Storm Conjuration/Fire 9 Zahoocse's Second Course in Histories of Mysteries (416 gold) Spells Type Level a - Arcjolt Conjuration/Air 5 b - Curse of Agony Necromancy 5 the Elucidation of Erosion (363 gold) Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 the Excursus on the Magician's Craft (651 gold) Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Shatter Earth 9 the Meditations on Soot (235 gold) Spells Type Level a - Scorch Fire 2 b - Flame Wave Conjuration/Fire 4 the Volume of the Mind of the Magus (491 gold) Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Hellfire Mortar Fire/Earth/Forgecraft 7 the Vellum of Spellweaving (288 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Alistair's Intoxication Alchemy 5 the Tome of Rime (604 gold) Spells Type Level a - Sculpt Simulacrum Ice/Alchemy 6 b - Rimeblight Ice/Necromancy 7 (0, 0, D:7) a +0 whip (1, 0, D:7) a +0 dagger a +0 robe (2, 0, D:7) a +0 falchion (3, 1, D:7) a +0 club (8, 5, D:7) a +0 whip a +0 ring mail (10, 8, D:7) a +1 vampiric hand axe (21, 19, D:7) a +0 flail a +0 halberd (22, 19, D:7) a +0 club (24, 21, D:7) a +0 club a +0 leather armour (27, 21, D:7) a +0 ring mail (29, 13, D:7) a +0 orcbow (31, -12, D:7) a +0 broad axe (32, 21, D:7) a +0 giant club (37, 12, D:7) a +0 flail (41, 20, D:7) a +0 scimitar a +0 chain mail a +0 long sword a +0 scale mail (41, 24, D:7) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +3 dagger (42, 21, D:7) a +1 heavy morningstar (42, 26, D:7) a +0 long sword (45, 2, D:7) a +0 whip (45, 6, D:7) a +0 giant club (45, 7, D:7) a +0 quarterstaff a +0 sling a +0 leather armour (45, 17, D:7) a +0 spear of pain a +0 mace a +0 leather armour Level 8 of the Dungeon [Shop] Vuhig's Jewellery Emporium a quill talisman (120 gold) the amulet of Cisyfreq {Wildshape +Inv rPois Will- Int+2} (771 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. rPois: It protects you from poison. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). the amulet of Tranquility {rN+ Will+++ Clar} (971 gold) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a +5 ring of evasion (unknown) (576 gold) an amulet of faith (unknown) (640 gold) an amulet of the acrobat (unknown) (480 gold) (14, 5, D:8) a +2 dagger of flaming a +0 robe a +0 ring mail a +0 whip (14, 6, D:8) a +0 dagger a +0 robe a +0 dagger (15, 6, D:8) a +0 club (26, -8, D:8) a +0 dagger (33, -5, D:8) a staff of alchemy (35, 8, D:8) a +0 trident (41, 5, D:8) a +0 flail (41, 6, D:8) a +7 chain mail of ponderousness a +0 mace (46, 5, D:8) a ring of magical power a ring of magical power (46, 20, D:8) a +0 shortbow (48, 11, D:8) a +0 ring mail (55, 31, D:8) a +2 hand axe of venom a +0 short sword a +0 dagger a +0 robe (56, 30, D:8) a +0 hand axe a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 spear (1, -1, D:9) a +0 halberd (1, 1, D:9) a +0 halberd (2, 0, D:9) a +0 halberd (21, 7, D:9) a +0 dagger (24, 12, D:9) a +0 leather armour a +0 dagger a +0 robe a +0 dagger (24, 13, D:9) a +0 dagger of flaming a +0 chain mail a +0 flail (26, 13, D:9) a +0 short sword (32, 19, D:9) a +0 hand axe a +0 leather armour a +0 dagger (34, 19, D:9) a +0 club (34, 20, D:9) a +0 flail (36, 19, D:9) a +0 hand axe (45, 17, D:9) a +3 flail a +0 leather armour a +0 hand axe a +0 chain mail a +0 war axe a +0 plate armour (45, 18, D:9) a +0 club a +0 ring mail Level 11 of the Dungeon [Shop] Amionas's Antique Weapon Shop the +1 arbalest of Domination {heavy, *Corrode rPois Int+3} (425 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 scimitar of flaming (319 gold) the +3 mace of Vuwniuva {holy, rElec rC+ Dex+2} (638 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +2 falchion of freezing (243 gold) a +2 great mace of holy wrath (420 gold) the +6 flail "Afyopp" {heavy, rPois Dex+4} (782 gold) rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 war axe "Qocw" {heavy, Will++ SInv} (861 gold) Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +0 vampiric broad axe (406 gold) (0, 0, D:11) a +0 war axe (2, 19, D:11) a +0 morningstar (3, -2, D:11) a +1 dagger of speed (3, 23, D:11) the +6 scimitar of Wu Jian's Delight {antimagic, rC- Str+3 Int+8} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (8, -14, D:11) a +0 whip a +0 club a +0 dagger a +0 robe (8, -13, D:11) a +0 whip a +0 robe (8, -12, D:11) a +0 short sword 4 stones a +0 robe (9, -13, D:11) a +0 devious dagger a +0 dagger a +0 robe a +0 robe (11, -13, D:11) a +0 hand axe the Ecumenical Temple a Gauntlet (1, 13, Gauntlet) a +0 pair of gloves of infusion (unseen) (2, -1, Gauntlet) 2 potions of haste (5, -1, Gauntlet) the +7 partisan of Etimecigo {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (6, -1, Gauntlet) an amulet of reflection (7, 13, Gauntlet) a potion of curing (7, 14, Gauntlet) a scroll of blinking (15, 12, Gauntlet) a scroll of teleportation (16, 0, Gauntlet) an amulet of wildshape (18, 0, Gauntlet) the ring "Gesegi Neud" {Str+2 Int+6} [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (unseen) (18, 12, Gauntlet) the scarf of the Great Game {+Inv, rElec} rElec: It insulates you from electricity. (unseen) (19, 0, Gauntlet) 9 gold pieces (19, 12, Gauntlet) a +0 falchion (28, -1, Gauntlet) the +2 cloak of the Big Bang {rN+ rCorr Int+4 Air} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. It cannot be enchanted further. (unseen) (29, 13, Gauntlet) a +4 heavy mace (unseen) (29, 16, Gauntlet) 8 gold pieces (31, -1, Gauntlet) 5 atropa-tipped darts (31, 13, Gauntlet) the +1 cloak "Cesch" {Rampage rElec Int+2 Slay+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (unseen) (32, -1, Gauntlet) a ring of positive energy (32, 13, Gauntlet) 36 gold pieces