waagh Level 1 of the Dungeon [Shop] Inireen's Distillery a potion of heal wounds (88 gold) a potion of enlightenment (unknown) (55 gold) a potion of moonshine (unknown) (11 gold) a potion of mutation (unknown) (88 gold) a potion of moonshine (unknown) (11 gold) a potion of mutation (unknown) (88 gold) 2 potions of attraction (unknown) (66 gold) a potion of attraction (unknown) (33 gold) (0, 0, D:1) a +0 leather armour (9, -3, D:1) a +0 whip (19, 3, D:1) a +0 robe a hobgoblin corpse (skeletalised by now) (21, -6, D:1) a +0 dagger (29, -5, D:1) a +0 whip a kobold skeleton a ball python skeleton (30, -11, D:1) a bat skeleton (31, -11, D:1) a +0 whip a bat skeleton (32, -19, D:1) a ball python corpse (skeletalised by now) (35, -16, D:1) a +0 short sword a kobold skeleton (39, -18, D:1) a hobgoblin skeleton (52, -17, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 4, D:2) a +0 dagger 3 stones a kobold skeleton (0, 5, D:2) a +0 club 2 stones (2, 3, D:2) a +0 club (3, -4, D:2) a +0 trident (5, 26, D:2) a +0 dagger a kobold skeleton (5, 28, D:2) a hobgoblin skeleton (7, 22, D:2) a +0 dagger (10, 24, D:2) a +0 leather armour (19, 33, D:2) a hobgoblin skeleton (21, 35, D:2) a +0 robe (25, 8, D:2) a +1 short sword of draining (28, 30, D:2) a jackal skeleton (29, 10, D:2) a +0 dagger (32, 24, D:2) a rat skeleton Level 3 of the Dungeon (9, -31, D:3) an adder corpse (skeletalised by now) (14, -32, D:3) a +0 leather armour (17, -9, D:3) a +0 dagger a goblin skeleton (19, -13, D:3) a +0 short sword a +0 flail (19, -12, D:3) a +0 dagger (22, -30, D:3) a +1 dagger of chaos (25, -45, D:3) a +0 scale mail (52, -6, D:3) a +0 sling (52, -2, D:3) an adder skeleton (55, -47, D:3) a +0 rapier (56, 2, D:3) an adder skeleton (59, -2, D:3) a +0 long sword (64, -31, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) the spore talisman "Wivagaj" {Rampage rCorr Int-5 SInv} [spore talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (11, -3, D:4) a +0 falchion of electrocution a +0 leather armour (19, -14, D:4) a +0 dagger (19, 0, D:4) a hobgoblin skeleton (20, -48, D:4) 5 large rocks (23, -5, D:4) a hobgoblin skeleton (24, -1, D:4) a stone a +0 whip a kobold skeleton (24, 0, D:4) an iguana skeleton (28, -42, D:4) a hound skeleton (29, -49, D:4) a +0 club (34, -11, D:4) a +0 ring mail (36, -47, D:4) a vision talisman (46, -45, D:4) a +0 falchion (47, -45, D:4) a +0 dagger (47, -3, D:4) an adder corpse (skeletalised by now) (48, -45, D:4) a +0 shortbow (49, -45, D:4) a +0 whip (50, -57, D:4) an adder skeleton (50, -45, D:4) a +0 hand axe (53, -13, D:4) a wand of paralysis (4) (57, -15, D:4) a wand of roots (10) 12 gold pieces (57, -14, D:4) 20 gold pieces (57, -13, D:4) 8 gold pieces (58, -15, D:4) 11 gold pieces (58, -14, D:4) 14 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, 0, D:5) a +0 club a +0 whip a +0 scale mail (18, 7, D:5) a +0 giant spiked club (18, 24, D:5) a +0 hand axe (28, -5, D:5) a +0 halberd a +0 robe (30, -6, D:5) a +0 spear (33, 20, D:5) a +0 war axe (35, 23, D:5) a +0 falchion (38, 22, D:5) a +0 robe (46, 12, D:5) a +0 orcbow Level 6 of the Dungeon (34, -9, D:6) a +0 falchion (34, -5, D:6) a +0 giant club (45, 14, D:6) a +0 short sword (46, 12, D:6) a +0 flail a +0 mace a +0 dagger (46, 13, D:6) a +0 flail (47, 11, D:6) a +0 flail (47, 13, D:6) a +0 spear (48, 10, D:6) a +0 whip a +0 leather armour (50, 0, D:6) a +0 club a +0 ring mail (54, -2, D:6) a +0 dagger a +0 robe (54, 7, D:6) a +1 sling of flaming the Ecumenical Temple