walking32 Level 1 of the Dungeon (1, -1, D:1) a hobgoblin skeleton (1, 11, D:1) a +0 dagger a kobold skeleton (8, 16, D:1) a frilled lizard skeleton (10, 14, D:1) a +0 dagger a +0 club (16, 22, D:1) a +0 ring mail (21, 21, D:1) a +0 dagger 3 stones (26, 30, D:1) a +0 short sword (41, 10, D:1) a +0 club a kobold skeleton (46, 26, D:1) a rat skeleton (49, 48, D:1) a +0 ring mail Level 2 of the Dungeon (1, -25, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, -15, D:2) a +0 short sword (12, -21, D:2) a +0 dagger (15, -30, D:2) a +0 leather armour (18, -4, D:2) a +0 ring mail (24, -11, D:2) a +0 whip a kobold corpse (skeletalised by now) (26, 17, D:2) a +0 hand axe (31, 7, D:2) a quokka corpse (skeletalised by now) (34, -24, D:2) a +2 flail of holy wrath Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (5, 4, D:3) the +7 whip of Vice {concuss, Bane rElec rPois Str+4} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (12, -1, D:3) a rat corpse (17, -10, D:3) a +0 club (28, -21, D:3) a dart slug corpse