Dungeon Crawl Stone Soup version 0.35-a0-978-g0941e263bb (webtiles) character file. Game seed: 2530504617210613133 8 walking32 the Chiller (level 2, 14/19 HPs) Began as a Demonspawn Ice Elementalist on Sept 3, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (178 turns). walking32 the Chiller (Demonspawn Ice Elementalist) Turns: 178, Time: 00:00:39 Health: 14/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 8 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.3 Spellcasting + Level 0.5 Summonings + Level 3.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 24% 1d4 14% 3 Ozocubu's Armour Ice 12% N/A 14% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5822 Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You don't have enough magic to cast this spell. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! You encounter a kobold. It is wielding a +0 dagger of pain and quivering stones. You now have 8 gold pieces. HP restored. You encounter a quokka. Found 17 gold pieces and a parchment of Cause Fear. No target in view! The kobold shouts! d - a fuming silvery potion Found an escape hatch in the floor. You open the door. Found 12 gold pieces. The quokka bites you but does no damage. The quokka bites you. There is an open door here. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) You freeze the quokka. The quokka is severely wounded. The quokka closely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) You freeze the quokka. You kill the quokka! The kobold throws a stone. The stone closely misses you. You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######################## ..............#.......#. .........#...#....#.... #....ß...##....##....# #.........#...#.#.... #...........#...#...# #...#@##....##.##..#.. ....##$###........†##.. ß. #K##l#.....##...... ##..##....#..#...#. .####...#...##..#.# ........#..^#.†....# ..$............##..# ....ß...#...##..#.... ......#....#..#.#... You could see a kobold. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | walking32 the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 178 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 178 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 178 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, chequers_ecumenical_altar_twisty, chequers_serial_rivers_small_a, grunt_decor_arrowhead, chequers_serial_rivers_small_b, minmay_tree_intersection Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Punch || 1 Cast: Freeze || 11 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 178 | 173 | 5 | 18 | 107 | 1 | 178.0 | Dungeon | 178 | 173 | 5 | 18 | 107 | 1 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 178 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+