walking32 Level 1 of the Dungeon (0, 0, D:1) a +0 whip 5 stones a kobold skeleton (4, 6, D:1) a +0 dagger (4, 13, D:1) a bat skeleton (5, 6, D:1) a bat skeleton (5, 15, D:1) a hobgoblin corpse (skeletalised by now) (6, 5, D:1) a jackal skeleton a jackal skeleton (6, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -18, D:1) a +0 spear (9, 29, D:1) a +0 robe (12, -14, D:1) a ball python corpse (skeletalised by now) (12, 16, D:1) a bat corpse (skeletalised by now) (15, -9, D:1) a ball python skeleton (21, -18, D:1) a jackal corpse (skeletalised by now) (22, 4, D:1) a +0 short sword (23, -5, D:1) a +0 spear (25, 5, D:1) a +0 dagger a goblin skeleton (30, 3, D:1) a bat skeleton (31, 3, D:1) a +0 club (35, -6, D:1) a +0 club a stone (38, -6, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (45, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Lisor's Jewellery Boutique a +5 ring of evasion (unknown) (504 gold) an amulet of reflection (unknown) (420 gold) the amulet of Diuff {Spirit rN+ Int-4 Slay+3} (635 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +6 ring of dexterity (unknown) (504 gold) a +6 ring of dexterity (unknown) (504 gold) an amulet of faith (unknown) (560 gold) (0, 0, D:2) a parchment of Ignite Poison (5, 1, D:2) a +0 mace (10, -16, D:2) 2 stones a kobold corpse (skeletalised by now) (11, -16, D:2) a quokka corpse (skeletalised by now) (27, -2, D:2) a +0 dagger a kobold corpse (skeletalised by now) (29, 5, D:2) a rat corpse (skeletalised by now) (30, -6, D:2) a +0 flail (31, -12, D:2) a quokka corpse (skeletalised by now) (36, -13, D:2) a +0 dagger (36, 4, D:2) a +0 whip (41, -18, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 19, D:3) a +0 robe (6, 14, D:3) a ball python corpse (skeletalised by now) (8, 28, D:3) a quokka corpse (skeletalised by now) (9, 27, D:3) a bat corpse (skeletalised by now) (12, 8, D:3) 4 stones (15, 28, D:3) a +0 short sword a kobold corpse (skeletalised by now) (18, 8, D:3) 5 stones (24, -6, D:3) a +0 whip (30, 4, D:3) a +0 hand axe a +0 ring mail (34, -14, D:3) a +0 club a goblin corpse (skeletalised by now) (35, -4, D:3) a +0 dagger a goblin corpse (skeletalised by now) (37, 31, D:3) a rat skeleton (39, -3, D:3) a +0 scale mail (46, -5, D:3) a +0 long sword (49, -8, D:3) a +0 club a kobold corpse (skeletalised by now) (49, 29, D:3) a +0 spear (59, 35, D:3) a +0 spear (59, 36, D:3) a +0 flail (60, -6, D:3) a rat corpse (skeletalised by now) (62, 23, D:3) the +1 leather armour of Hubris {Harm Fly rC-} Harm: It increases damage dealt and taken. Fly: It grants you flight. rC-: It makes you vulnerable to cold. It cannot be enchanted further. Level 4 of the Dungeon (0, 2, D:4) a scroll of fear Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (1, 9, D:5) a +0 hand axe an orc corpse (1, 16, D:5) a potion of heal wounds (3, 6, D:5) a +0 falchion a +0 hand axe an orc corpse (3, 7, D:5) a +0 ring mail a +0 club (5, 8, D:5) a +0 mace (6, -1, D:5) a poisoned dart (14, 8, D:5) 6 gold pieces (21, 8, D:5) a parchment of Flame Wave a +0 whip