Dungeon Crawl Stone Soup version 0.34-a0-1044-gf4d9ab44da (webtiles) character file. Game seed: 7079534821458434333 76 washtub the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Oct 29, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:17 (1512 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1512, Time: 00:02:18 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 12% Magic: 1/12 EV: 11 Int: 25 God: Gold: 159 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) b - a scarf of invisibility Jewellery d - a ring of resist corrosion Scrolls c - 2 scrolls of poison {unknown} e - a scroll of noise {unknown} h - a scroll of identify {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of brand weapon {unknown} l - a scroll of fear {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Ozocubu's Refrigeration Ice 2% 4d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is heavily wounded. You stop channelling your searing ray. The magic dart hits the gnoll. The gnoll is lightly wounded. A goblin comes into view. It is wielding a +0 club. The magic dart hits the gnoll! The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 spear. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the goblin! You kill the goblin! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You have reached level 4! You feel clever. The searing ray misses the gnoll. The searing ray hits the endoplasm! You kill the endoplasm! A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... #?. ######### ....#.......# ~..j#.......### ..)..?....... #)......# +.j.....# #.......# ##j###### #@# #.# #<# ### You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:3) 2 dart slugs (D:2) A ribbon worm (D:2) 3 endoplasms 11 hobgoblins A jackal (D:2) 2 quokkas (D:1) 7 ball pythons 6 bats 5 frilled lizards 8 goblins 7 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 223 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 398 | D:1 | Reached skill level 5 in Conjurations 656 | D:1 | Learned a level 2 spell: Searing Ray 729 | D:2 | Reached XP level 3. HP: 18/19 MP: 6/10 1507 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 1512 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, minmay_misc_feat_encased D:2: minmay_razor_zed, layout_loops_ring, minmay_tromino_v7 D:3: layout_basic, elyvilon_altar_4, kennysheep_slug_shrine Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 97 | || 97 Searing Ray | 2 | || 2 Armour: Robe | 2 | 3 || 5 Dodge: Dodged | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1511 | 1468 | 43 | 0 | 1275 | 3 | 503.7 | Dungeon | 1511 | 1468 | 43 | 0 | 1275 | 3 | 503.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 834 daAuts D:1: 656 daAuts D:3: 19 daAuts