Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 14528072040118456933 18 washtub the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (499 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 499, Time: 00:01:25 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 0/8 EV: 11 Int: 22 God: Gold: 40 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: on stardust cooldown A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of stardust (worn) Scrolls c - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is heavily wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. The shooting star hits Terence. Terence is almost dead. Terence is knocked back. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is almost dead. Terence closely misses you. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence screams, "I'm retired! Go away!" Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is almost dead. You stop channelling your searing ray. Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... Terence says, "And stay out!" #.... #.... #.... #.... #.... #.... #....######## #....<....@.# ###........@# .............# #............# #.#..#####..... #.... ...#... ####. .#:.#.... #. .....#.... .#.... ... You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 12/15 MP: 2/8 292 | D:1 | Found Ihyus's Armour Shop. 447 | D:1 | Reached skill level 5 in Conjurations 476 | D:2 | Noticed Terence 482 | D:2 | Learned a level 2 spell: Searing Ray 499 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, serial_shops, shop, bh_walls_and_bars D:2: layout_basic, serial_shops, nicolae_shop_waterfront, nicolae_shop_cornered_store, minmay_pentomino_p2, minivault_26, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 34 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 497 | 473 | 24 | 0 | 373 | 2 | 248.5 | Dungeon | 497 | 473 | 24 | 0 | 373 | 2 | 248.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 475 daAuts D:2: 22 daAuts