Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 3739192388781751111 35 washtub the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1040 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1040, Time: 00:01:05 Health: -5/19 AC: 2 Str: 1 XL: 3 Next: 16% Magic: 3/10 EV: 11 Int: 24 God: Gold: 51 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (100%) c - +6 mace "Vodaant" {flame, rC+ Will++ Str-3 Stlth+} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - the +6 mace "Vodaant" (weapon) {flame, rC+ Will++ Str-3 Stlth+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - an amulet of faith Wands e - a wand of charming (10) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of butterflies {unknown} j - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} k - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dispel Undead Necr 4% 3d7 69% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 69% 4 Forge Lightning Spire Air/Frge 4% 3d4 69% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #......#.........####### ..............).......>###.# #......#.....#######.......# #......#####.# .##.#.##### .............# .##.#.# ......######## .##.#.# .....## @##.#.# .....############.##.#†# ................@.##.#.# ..........##########.#.# ..........# #.#.# ..........# #.#.# ...)......# ##...# ..........# ###...## ..........# #....## ..........# ##.##.# ####.#....# #..##.# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:2) 4 hobgoblins 2 quokkas (D:1) 3 ball pythons 4 bats (D:1) 5 frilled lizards 4 goblins 4 kobolds (D:1) 7 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 368 | D:1 | Reached skill level 5 in Conjurations 812 | D:2 | Identified the +6 mace "Vodaant" {flame, rC+ Will++ Str-3 | Stlth+} 880 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1032 | D:2 | Noticed Terence 1040 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring D:2: layout_basic, serial_forest, infiniplex_forest_end_1, infiniplex_forest_corner_2, infiniplex_forest_clump_tiny, infiniplex_forest_clump_medium, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Mace || 2 Cast: Magic Dart || 69 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1044 | 993 | 51 | 0 | 853 | 2 | 522.0 | Dungeon | 1044 | 993 | 51 | 0 | 853 | 2 | 522.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 687 daAuts D:2: 357 daAuts