Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 12831143230499545233 410 washtub the Conjurer (level 6, 1/32 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Quit the game on level 6 of the Dungeon. The game lasted 00:03:35 (2086 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2086, Time: 00:03:35 Health: 1/32 AC: 5 Str: 4 XL: 6 Next: 58% Magic: 15/25 EV: 12 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 8/15 levels left rFire + . . (50%) e - +4 quarterstaff (chaos) rCold + . . (50%) [offhand occupied] rNeg . . . (100%) c - +2 robe {rC+} rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ a - ring "Lipytizo" {rF+ rCorr} HPRegen 0.25/turn f - ring of magical power MPRegen 0.38/turn %: no passive effects @: brilliant, lethally poisoned (1 -> -5), hasted, very quick A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons e - a +4 quarterstaff of chaos (weapon) Armour c - a +2 robe of cold resistance (worn) d - a +0 cloak (worn) Jewellery a - the ring "Lipytizo" (worn) {rF+ rCorr} (You found it on level 2 of the Dungeon) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. b - a +4 ring of protection f - a ring of magical power (worn) Scrolls c - a scroll of brand weapon {unknown} d - 3 scrolls of teleportation {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of revelation {unknown} j - a scroll of identify {unknown} k - a scroll of immolation {unknown} m - a scroll of torment {unknown} Potions g - a potion of magic Skills: + Level 4.6 Dodging + Level 5.0 Stealth + Level 5.4 Spellcasting + Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 40% 1d5 8% 1 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 24% 4 Summon Mana Viper Hex/Summ 10% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 * Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel sick. You stop channelling your searing ray. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Your magical contamination has completely faded away. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. A gnoll sergeant comes into view. It is wielding a +3 trident of venom. The gnoll sergeant shouts! You hear a shout! Things that are here: a +0 short sword; 4 poisoned darts; a kobold corpse You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 24% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. There is a flash of cinnabar. You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel very sick. Okay, then. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..## #..# ##.. #... #..#.#### #..#....##########. ####..####............ #..?.)...@..#..###### ....##.#.#######......# # #.#)# ##.....# ..))# #.....# ...))# #........ ......# #......## .j.....# #..[..## ......... ###...# ##.. There were no monsters in sight! Vanquished Creatures A water moccasin (D:6) A black bear (D:4) A kobold brigand (D:6) A bombardier beetle (D:2) Crazy Yiuf (D:2) Jessica (D:2) 2 adders (D:2) 2 dart slugs (D:1) An orc (D:3) 5 endoplasms 2 hobgoblins 2 jackals (D:4) 3 quokkas 5 ball pythons 5 bats (D:1) 3 frilled lizards 3 goblins 9 kobolds 8 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 53 | D:1 | Found Bioqoc's General Store. 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 198 | D:1 | Learned a level 2 spell: Searing Ray 434 | D:2 | Reached XP level 3. HP: 16/19 MP: 3/10 535 | D:2 | Noticed Jessica 539 | D:2 | Killed Jessica 887 | D:2 | Reached skill level 5 in Conjurations 887 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 939 | D:2 | Identified the ring "Lipytizo" {rF+ rCorr} 1165 | D:2 | Learned a level 4 spell: Fulminant Prism 1166 | D:2 | Noticed Crazy Yiuf 1173 | D:2 | Killed Crazy Yiuf 1325 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 2031 | D:4 | Noticed a black bear 2038 | D:4 | Killed a black bear 2040 | D:4 | You fall into a shaft and drop 2 floors! 2053 | D:6 | Noticed a water moccasin 2063 | D:6 | Killed a water moccasin 2064 | D:6 | Reached skill level 5 in Spellcasting 2064 | D:6 | Reached XP level 6. HP: 26/32 MP: 14/15 2066 | D:6 | Reached skill level 5 in Stealth 2085 | D:6 | HP: 1/32 [poison] 2086 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, serial_shops, nicolae_lakefront_shop D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_jessica D:3: layout_basic, nicolae_kite_square_tiling_tiny D:4: layout_gridville, uniq_natasha D:6: layout_rooms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 5 | 5.0 Dodging | 3 4 | 4.6 Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 4 || 4 Melee: Unarmed | | 4 || 4 Cast: Magic Dart | 52 | 28 || 80 Searing Ray | 2 | 6 || 8 Fulminant Prism | | 2 || 2 Drink: Curing | | 1 || 1 Heal wounds | | 1 || 1 Haste | | 1 || 1 Brilliance | | 1 || 1 Armour: Robe | 7 | 11 || 18 Dodge: Dodged | 2 | 11 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2073 | 1981 | 92 | 0 | 1708 | 5 | 414.6 | Dungeon | 2073 | 1981 | 92 | 0 | 1708 | 5 | 414.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 861 daAuts D:3: 774 daAuts D:1: 387 daAuts D:6: 37 daAuts D:4: 12 daAuts